GX.Sigma
Adventurer
Given that in the past we have paid money for entire books that were unearthed arcana, and planes, and are expecting information on grids, and are hoping for mass battle rules, and rules on point buys magic systems, and alternate healing and and and, that looks like a short list of pages. Some of those topics took up books, or dozens of pages before. Heck, they took up dozens of magazine issues also.
Well, it's not just an unearthed arcana. It needs to be a DMG, too. It needs to have guidelines on how to run the game. In fact, that's mostly what it needs to be. That's why it says "Dungeon Master's Guide" on the cover. Were you expecting literally 320 pages of rules options?
My only disappointment is that only one page is dedicated to Known Worlds of the Material Planes... so.... what, a paragraph of the many Dungeons and Dragons worlds.....Forgotten Realms, Dragonlance, Greyhawk, Eberron, Ravenloft (could be in the Shadowfell section), Birthright, Mystara, Dark Sun, Nentir Vale and others.. Seems like not a lot of space for such an important part of the game itself. I was personally hoping for a Basic World Map and a one to one and half page primer on each at least.
34 pages about creating a world
1 page about published worlds
Seems like a good ratio to me.
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