maritimo80
First Post
A Priest in melee combat with a TROLL, uses the Thunderwave magic that pushes back the TROLL to 15 feet. The TROLL to be pushed out of the area threatened by the Priest.
I hace two questions:
1- The TROLL takes or not an opportunity attack of the PRIEST ?
2- For example a Fighter can push an enemy and use your reaction to give an opportunity attack?
T h u n d e r w a v e
1st-level evocation
Casting Time: 1 action
Range: Self (15-foot cube)
Components: V, S
Duration: Instantaneous
A wave o f thunderous force sweeps out from you. Each
creature in a 15-foot cube originating from you must
make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed 10
feet away from you. On a successful save, the creature
takes half as much damage and isn’t pushed.
In addition, unsecured objects that are completely
within the area o f effect are automatically pushed 10 feet
away from you by the spell’s effect, and the spell emits a
thunderous boom audible out to 300 feet.
At Higher Levels. When you cast this spell using a
spell slot o f 2nd level or higher, the damage increases by
1d8 for each slot level above 1st.
I hace two questions:
1- The TROLL takes or not an opportunity attack of the PRIEST ?
2- For example a Fighter can push an enemy and use your reaction to give an opportunity attack?
T h u n d e r w a v e
1st-level evocation
Casting Time: 1 action
Range: Self (15-foot cube)
Components: V, S
Duration: Instantaneous
A wave o f thunderous force sweeps out from you. Each
creature in a 15-foot cube originating from you must
make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed 10
feet away from you. On a successful save, the creature
takes half as much damage and isn’t pushed.
In addition, unsecured objects that are completely
within the area o f effect are automatically pushed 10 feet
away from you by the spell’s effect, and the spell emits a
thunderous boom audible out to 300 feet.
At Higher Levels. When you cast this spell using a
spell slot o f 2nd level or higher, the damage increases by
1d8 for each slot level above 1st.