The grapple would be the grabbing by the throat. The chokeslam I would treat as a slam attack and do damage based on the STR and the surface the target was being slammed into. So this move could only be performed in a single round by a character capable of making two attacks. A feat might be available as well that would summon flames to erupt near the point of impact.
Yeah, that's how I see it. Grapple+Attack and that models grabbing someone and then squeezing the hell out of him.As far as I'm aware, you can just attack normally while grappling in 5e. So if you succeed on the grab the target is "grappled," then you can attack them freely. So you can totally do the suplex or chokeslam thing, that's just a successful grapple followed by one or more attacks.
Yeah, that's how I see it. Grapple+Attack and that models grabbing someone and then squeezing the hell out of him.
The thing with grappling in RPGs is that, while IRL its a bad-ass combat tactic, it's not much fun if grappling is OP in the system. I've seen this in quite a few games, where grappling is THE thing to do, (namely Exalted 3E and L5R 4E) and the "sword and sorcery" or "magic samurai" vibe quickly degenerates to an outright grapplefest, because if you don't grapple your ASAP opponent he'll grapple you and kill you.
The thing with grappling in RPGs is that, while IRL its a bad-ass combat tactic, it's not much fun if grappling is OP in the system. I've seen this in quite a few games, where grappling is THE thing to do, (namely Exalted 3E and L5R 4E) and the "sword and sorcery" or "magic samurai" vibe quickly degenerates to an outright grapplefest, because if you don't grapple your ASAP opponent he'll grapple you and kill you.
It's about that and what D&D represents. Sure if you get in a fist fight in real life grappling is a great tactic, but I never saw D&D as emulating reality. For me I would rather it emulate cinema and in most action movies you rarely see grappling. That's because it's sort of boring to watch (compared to sword fights or a rapid fire exchange of kicks and punches). People do throws and tosses but that's it.
Of course the real reason they probably did it this way is simplicity and even though I wouldn't use it I would appreciate seeing alternative rules in the DMG that made grappling as powerful as it in RL.