Can I also just say I think it's weird that you don't fall prone when paralyzed? Real paralyzed people are not super good at standing up.
Can I also just say I think it's weird that you don't fall prone when paralyzed? Real paralyzed people are not super good at standing up.
The "save every round" mechanic is just an utter buzzkill and makes things that should be really-to-heart-stoppingly bad a minor-to-momentary [1 round] inconvenience.
You've been paralyzed by the ghoul...previously indicating that you were helpless as the rest of the ghoulish pack clawed at and piled on to eat you alive. Your companions had to act with some haste and purpose to get/protect/defend you from the ghouls all too ready to pounce upon the first thing that got paralyzed or dispel/heal you of the condition right away.
Now, you've get paralyzed by the ghoul. Your companions can say, "Duuuude. That sucks. Don't worry. It'll wear off next round...maybe two. I'll just keep doing my own thing."
When I get a 5e game going, "saves each round" is sooo getting houseruled right out the window...for anything, not just ghouls. But ghouls is a great example as to why.
The save every round can actually add a lot of tension to the situation; a failed save feels much more distressing than just sitting there being screwed, and it keeps the player somewhat more involved.
My take on ghouls is pretty much the polar opposite. Ghouls are consummate scavengers. They try to avoid determined, armed resistance and instead tend to skulk about in attempt to ambush stragglers and/or make off with the leavings of other battles. Or tear the throats out of sleeping victims. Their hunger for humanoid life keeps them in relatively close proximity to civilized societies, but they try to keep a low profile so as not to draw unwanted attention. When their constant, gnawing hunger impels them to attack living foes ghouls try to make sure their enemies are outnumbered or otherwise can't effectively fight back. Ghouls don't actually even care for fresh meat when older, more rotten stuff is available though they're happy enough to store bodies until at least they can't stand to wait any longer. Ghouls tend to creep to about places where bodies are buried, where bodies can be hidden so as to properly fester, or dangerous places where bodies are created.I think my take on ghoul behavior (and I think I'm generally a not too lethal DM) is that ghouls are not tacticians. They have no fear and will attack any living humanoid they encounter. They will gang up on a weaker or paralyzed target to bring it down but once it is at 0 hp they will only continue to attack it (I.e.feed on it) if the can do so unmolested. Otherwise they will attack the next standing foe. So if you have 4 ghouls vs 4 pcs it is unlikely every one will be paralyzed as the ghouls will attack the weakest target they can and a paralyzed target is obviously weak.
Can I also just say I think it's weird that you don't fall prone when paralyzed? Real paralyzed people are not super good at standing up.
I've always looked at paralysis from a ghoul to be more fear based...you're frozen with fright and unable to defend yourself. Of course then it should be a wisdom save which I've house ruled it to be in earlier editions. I probably won't do this in 5e...characters most likely to get hit by a ghoul usually have better CON than WIS so switching it might make them tougher. Leaving things RAW as much as I can for now.
But, after reading this thread, i'm changing something. I'm running the Lost Mine adventure and there's gonna be some ash-ghouls in Thundertree now....![]()