UngeheuerLich
Legend
Yes...that's kinda the point.
Hence the minutes-long paralysis after 3 failed saves middle-ground I mentioned. It works when the paralysis is used in the narrative of the fiction as we've always portrayed ghouls (potentially giving them time to drag victims - PC or NPC - off to a bolt hole or whatever), as well as for countering the "I guess I'll play angry birds for a while 'cause I'm paralysed" aspect of the combat game. Win-Win.
I like the minute long paralysis after three failed saves in a row. But I guess it is not necessary. I do propose using the ghoul flavour and add: A creature reduced to zero hp while paralyzed is stabilzed and paralyzed for 10 minutes or so. Making this ability not bypassing hp, but preventing healing up from zero to fully functional. Should be a nice use of the "knock unconscious" status.