Nebulous
Legend
I've had some other ideas.
--After the initial failed save, all subsequent saves must be rolled with disadvantage
--After the initial failed save, a successful subsequent save merely suspends the condition for one round, rather than ending it.
--After the initial failed save, subsequent failed saves inflict x damage--you may forego any save to avoid this damage.
--After the initial failed save, subsequent saves are allowed only if another character spends their action to attempt to "wake up" the afflicted character.
For now I'm running the game mostly as written, but at some point I probably will slap down one of these limitations on (at the very least) certain iconic monster abilities.
those are all good ideas. I guess what i'd like to see in a monster stat block is certain "similar" conditions have different, um, parameters, to indicate their relative strength. Like a mild paralysis vs. an extreme paralysis. But yeah, having a pack of ghouls hounding someone already down is very, very deadly all by itself anyway.