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D&D 5E Uncanny Dodge (Rogue)

It is an area affect. P204: Spells such as burning hands and cone of cold cover an area, allowing them to affect multiple creatures at once. Chain Lightning affects multiple creatures at once. It just has an atypical area of effect that doesn't conform exactly to the typical areas of effect listed on 204 and 205. The area of effect is one target and three other targets within 30ft of target 1.
 

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I am guessing you don't think it's so fuzzy when it comes to the question of what breaks invisibility. I am beating the invisible dragonborn breathing fire in your games causes them to become visible.
Read the rest of my post, in which I specifically call out invisibility as an example of where I think the "fuzzy" approach makes more sense.

Yes, I think it's fuzzy; and yes, I would rule that invisible dragonborn become visible when using their breath weapons. "Fuzzy" just means there is no hard and clear definition of where the line falls, so as DM I need to rule on a case by case basis. On breath weapons, I rule "it counts." On the spectrum of "very attack-like" to "not very attack-like," a breath weapon is a fair way toward the "attack-like" end.

Consider on the other hand a balor's fire aura. If you're within 5 feet of a balor, you fry at the start of its turn. Does that constitute an attack for purposes of breaking invisibility? Tough call. I'd probably rule "It doesn't count," on the grounds that the balor can't force people to take damage from the aura--it can move next to them, but they can move away on their turn before the damage triggers. If the aura triggered at the end of the balor's turn, that would nudge me toward "it counts," though I'd still have to give it some thought.

What if you set fire to a barrel of oil using a torch? Is that an attack? What if you tip the barrel over so that oil pours out and surrounds a creature, then set it on fire? What if you didn't know the creature was there when you did it? (Maybe you're not the only invisible person around...)

As I say, I prefer the fuzzy approach here, but I would not criticize a DM who chose to apply the bright-line "attack rolls only" definition to invisibility. I don't immediately see a way to abuse such a ruling; IIRC, dragonborn breath weapons aren't usable at will.
 

What? He did say what I wrote. I quoted his tweets exactly. He may have said something at some other time, but since you have no quotes just your memory to back it up, I think I'm on more solid ground.

Tweets are dated September 11, 2014 at 11:56 PM. and September 12, 2014 at 12:24 AM. I'm looking at them right now with my own two eyes.

You can go here and look for yourself. http://thesageadvice.wordpress.com/tag/sneak/

Again, his word isn't final. Jeremy Crawford's is as he's the rules guy.

Personally, I'd have ruled you can sneak attack on another's turn but you can still only do it once between the time your turn begins and your next turn begins. It allows you to Ready an action and delay your sneak attack to your Reaction. "I ready my Action and wait for the first creature to come through the door and stabbity-stab him!" Or use sneak attack with Sentinel or something. But, still, only one.

EDIT: I want you to be correct that you can sneak attack on another's turn. I think it's intentional that the sneak attack says "once per turn" and not "once on your turn" or something. It's tough sometimes parsing whether a rule is natural language or using specific game terminology. Like this thread of when is an attack not an attack?

Here's the exchange:
[MENTION=80739]dorian[/MENTION]Hart [MENTION=32417]MikeM[/MENTION]earls If a rogue sneak attacks, and before he goes again gets an attack from fighter's Commander's Strike, can he sneak attack again?
[MENTION=32417]MikeM[/MENTION]earls [MENTION=80739]dorian[/MENTION]Hart believe sneak attack is usable only on the rogue's turn
...
[MENTION=32417]MikeM[/MENTION]earls [MENTION=80739]dorian[/MENTION]Hart [MENTION=43039]KEvIn[/MENTION]Kulp pinned down by cat...can't reach PHB... But 1/turn would make it usable w/off turn attacks
[MENTION=32417]MikeM[/MENTION]earls [MENTION=80739]dorian[/MENTION]Hart [MENTION=43039]KEvIn[/MENTION]Kulp intent would be to avoid stacking with multiple attacks via multi classing

The way I read this is, Mearls was making the call from memory. He recalled (wrongly) that the PHB said usable only on the rogue's turn. For whatever reason, we can't see PirateCat's comment (I have never really grokked Twitter), but presumably PirateCat was quoting the PHB at him. Mearls then replied that if PirateCat was correct, you could use it on off turn attacks, and the main intent of the rule was that you shouldn't be able to stack Extra Attack with Sneak Attack.

Always important to remember that Mike Mearls is a fallible human being. He does not have the PHB memorized and every detail at his fingertips.
 

It is an area affect. P204: Spells such as burning hands and cone of cold cover an area, allowing them to affect multiple creatures at once. Chain Lightning affects multiple creatures at once. It just has an atypical area of effect that doesn't conform exactly to the typical areas of effect listed on 204 and 205. The area of effect is one target and three other targets within 30ft of target 1.

It's pretty clearly targeted. If someone is standing between the caster and the target, he/she will not be effected, unlike with lightning bolt or a dragon's breath weapon.
 

Here's the exchange:

[MENTION=80739]dorian[/MENTION]Hart [MENTION=32417]MikeM[/MENTION]earls If a rogue sneak attacks, and before he goes again gets an attack from fighter's Commander's Strike, can he sneak attack again?
[MENTION=32417]MikeM[/MENTION]earls [MENTION=80739]dorian[/MENTION]Hart believe sneak attack is usable only on the rogue's turn
...
[MENTION=32417]MikeM[/MENTION]earls [MENTION=80739]dorian[/MENTION]Hart [MENTION=43039]KEvIn[/MENTION]Kulp pinned down by cat...can't reach PHB... But 1/turn would make it usable w/off turn attacks
[MENTION=32417]MikeM[/MENTION]earls [MENTION=80739]dorian[/MENTION]Hart [MENTION=43039]KEvIn[/MENTION]Kulp intent would be to avoid stacking with multiple attacks via multi classing

The way I read this is, Mearls was making the call from memory. He recalled (wrongly) that the PHB said usable only on the rogue's turn. For whatever reason, we can't see PirateCat's comment (I have never really grokked Twitter), but presumably PirateCat was quoting the PHB at him. Mearls then replied that if PirateCat was correct, you could use it on off turn attacks, and the main intent of the rule was that you shouldn't be able to stack Extra Attack with Sneak Attack.

Always important to remember that Mike Mearls is a fallible human being. He does not have the PHB memorized and every detail at his fingertips.

That's where I got it from.

http://www.enworld.org/forum/showthread.php?368534-Once-per-turn&highlight=Sneak+Attack

Here is the thread where Piratecat confirms that Mearls confirmed Sneak Attack is usable on another's turn. Makes sense too. Otherwise the rogue is going to fall behind other classes on damage quite often given he has no means to spike his damage. No Action Surge, No Smite, no nifty spells like the Ranger and Paladin to bonus action do extra damage. All the rogue has is his Sneak Attack. I completely understand not allowing it with multiple attacks. That would be too much. But allowing it with a reaction on another's turn limits it to two maximum sneak attacks in a round at the cost of a reaction, which limits the rogue's defensive options. It's opportunity cost. Use reaction for offense or keep it for defense.

Otherwise, the rogue would fall behind on damage at higher levels quite substantially, especially so in the hardest of fights. An action surging Great Weapon Fighter with a bless can dish some crazy damage as can a paladin smiting all out. A raging barbarian can take hits like no one else literally doubling his hit points while raging and still dealing amazing damage. Rogue getting an extra sneak attack with a reaction is small potatoes in the overall scheme of martial damage dealing.

Rogue is supposed to be a premiere damage dealer. I figure the person that wrote Sneak Attack had to have a way to get another in a round for the occasional damage boost. Otherwise rogue would be a middle of the pack at best damage dealer with less defense than his martial counterparts.
 

It's pretty clearly targeted. If someone is standing between the caster and the target, he/she will not be effected, unlike with lightning bolt or a dragon's breath weapon.

I think the important factor here is that it allows a Dex save for half damage rather than the secondary bolt has a specific target.
 

I think the important factor here is that it allows a Dex save for half damage rather than the secondary bolt has a specific target.

The primary bolt is targeted too. Evasion pretty specifically says it is for area effects. I agree that the designers probably intended it to be as the crunchy bit says and is for any effect that allows a dex save for half. But then they added that bit of color at the beginning. My point is, it's pretty easy to get off the rails when you limit your decisions as a DM to rules text and not to the plain meaning of words.
 


Read the rest of my post, in which I specifically call out invisibility as an example of where I think the "fuzzy" approach makes more sense.

Read the post you replied to, which was edited WELL before your reply. You must have hit reply early, and then left it waiting to finish your response or something? (I edited at 11:45, you posted at 12:19...more than a half hour later).
 

The primary bolt is targeted too. Evasion pretty specifically says it is for area effects. I agree that the designers probably intended it to be as the crunchy bit says and is for any effect that allows a dex save for half. But then they added that bit of color at the beginning. My point is, it's pretty easy to get off the rails when you limit your decisions as a DM to rules text and not to the plain meaning of words.

Sure, and I get that. Each group should play it how they want. I personally will only allow UD against attacks that require an attack roll, and Evasion against any effect that allows a Dex save. I just think that's how it was intended to be, based on the wording in the book regarding attacks and effects that require saves, and also on how the more liberal interpretation of UD would render Evasion almost an afterthought.
 

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