2nd Edition AD&D Player's Handbook Errata
By Rene Vernon
Most of these corrections have been made in later printings
of the Player's Handbook.
Text which was changed is in {braces}.
p 11, add between Armor Class and Bend bars/lift gates
Attack roll - The 1d20 roll used to determine
if an attack is successful.
p 12, col 2, rearrange Proficiency check entry to read:
_ by comparing the die roll to the character's relevant
ability score plus or minus any modifiers shown in Table 37
(the modified die roll must be equal to or less than _
p 13, col 3, Hit Probability entry:
_ adjustments are added to or subtracted from the {attack
roll}, rolled on 1d20 _
p 17, col 1, add "Optional Rule" atop blue-screened box.
p 18, col 1: delete entire blue-screened box ("Optional
Racial Adjustment") beneath Table 6.
p 22, col 1, paragraph 5, last sentence: A typical gnome
lives for {350} years.
p 25, col 1, last paragraph, first sentence: "The paladin is
a warrior bold and {pure, the examplar} of
everything good and true."
p 26, col 2, first paragraph following table 14: All
references to "attacks" should be to "melee attacks."
p 26, col 2, table 15: change name to "Warrior Melee Attacks
Per Round."
p 29, col 2, paragraph 3: A ranger can learn {priest} spells
_
p 31, table 22: Diviners are limited racially to humans,
half-elves, and elves.
p 32, col 2, last paragraph: References to continual
darkness spells should be to continual light.
p 33, col 3, paragraph 5: After the initial followers
assemble, {no new followers trickle in to} fill the
ranks of those who have fallen in service.
p 34, col 2, list of weapons allowed by deity: delete net,
lasso, and maul from all entries. Add quarter-
staff to Peace categories.
p 35, col 2, Druid info: restructure the tabular info as
follows:
Ability Requirements: Wisdom 12
Charisma 15
Prime Requisites: Wisdom, Charisma
Races Allowed: Human, Half-elf
p 39, table 29: add an "*" after "Elven Chain" with this
footnote:
* Bards (only) in non-elven chain mail suffer an additional
-5% penalty.
Also change "Studded or Padded Leather" to "Padded or
Studded Leather."
p 42, col 1, paragraph 2: "In his travels, a bard also
manages to learn a few {wizard} spells. Like a {wizard}, _
p 42, col 1, paragraph 3: "since bards are dabblers rather
than full-time {wizards}, their spells _
p 44, col 1, paragraph 3: Boldface first sentence.
p 44, col 2, paragraph 2: "The result may be unpleasant,
deadly, {or embarrassing}. (Deciding these things is part
{of the DM's fun!})
p 44, col 2, lists of multi-class combinations: change Gnome
list to be:
Fighter/Cleric
Fighter/Illusionist
Fighter/Thief
Cleric/Illusionist
Cleric/Thief
Illusionist/Thief
p 45, col 1, paragraph 6: delete the one-sentence paragraph
concerning bards.
p 45, col 3, paragraph 1: "When a dual-class {or multi-
class} character _
p 45, col 3, last paragraph (example): "If struck again, he
would lose one level {from his fighter class}."
p 47, col 2, last paragraph: "For these {creatures,
alignment} is {always detected as neutral}."
p 52, col 2, last paragraph: "_ he can still choose to
specialize in {a weapon}, provided _"
p 52, col 3, paragraph 5: "No additional damage is caused,
but Strength {(for bows)} and magical bonuses apply."
p 55, table 37, Warrior category, Set Snares proficiency:
the relevant ability should be Dexterity, not Intelligence.
p 68-69, Weapon table:
Composite long bow, size L
Flight arrow, size S
Sheaf arrow, size S
Light quarrel, size S
Light crossbow, size M
Javelin, size M
Short sword, size S
also add:
Broadsword
Cost Weight Size Type Speed S-M L
10 4 M S 5 2d4 1d6
gp +1
p 73, col 3, paragraph 3: "_ for those without exceptional
Strength. {These characters} must {roll} a {successful}_ "
p 78, table 48: number at intersection of Strength 6-7 and
Modified Movement Rate 3/1 should be 47, not 46.
Intersection of 18/51-75 and 1/1 should be 303, not 203.
p 89, col 1, last paragraph: "{Shields can} also improve the
AC_ "
p 94, col 1, table 55: add entry "Waiting (see p. 112)
+1"
p 96, col 2, paragraph 3: "The second weapon must be smaller
in size and weight than the character's main weapon {(though
a dagger can always be used as a second weapon, even if the
primary weapon is also a dagger)}.
p 97, col 3, last paragraph: add "Punching and wrestling
attacks can succeed on rolls of 1 or less (exceptions to the
general rule)."
p 99, col 2, first paragraph: "_ so up to three {darts} can
be thrown _ "
p 101, col 1, paragraph 2: "But Rath must roll a saving
throw vs. {wands} because that category has a higher
priority than {polymorph}."
p 103, table 61: "Shadow or {3-4} HD"
p 103, col 2, first paragraph, and col 3, first paragraph:
move "If the undead are a mixed group, the lowest Hit Dice
creatures {are turned first}" from col 3 to the end of the
first paragraph of col 2.
p 103, col 2, paragraph 5: "{Turned undead} bound by the
orders _ "
p 103, col 3, paragraph 5: add "All "D" results against
paladins are treated as "T" results."
p 105, col 3, last paragraph: " _ after the character rolls
the {resurrection survival} check as {given in "Raising the
Dead" on page 106} (and assuming the roll _ "
p 106, col 3, first paragraph: Change all mentions of
"system shock" to "resurrection survival."
p 122, table 65: Mountaineering proficiency success rate is
"40% + 10% per proficiency slot"
p 128: add numbers down the far left side of the spell
lists, as on page 126.
p 129, col 2, paragraph 5: change "casting time rules are"
to "casting time modifier to initiative is."
p 129, col 3, paragraph 3: "Wisdom adjustments to saving
throws apply {only} to enchantment/charm spells."
p 130, col 1, last paragraph: change "illusionist" to
"wizard."
p 131, col 2, first paragraph: "_ serves as if it were
{scale} mail armor _ "
p 131, col 2, paragraph 2: "_ blessed by a {priest}."
p 134, col 2, Find Familiar spell casting time: 2d12 hours.
p 141, col 1, first paragraph: "Note that {priests} have a _
"
p 141, col 3, paragraph 4: "_ the creature must {subtract 1
from its} dice roll."
p 142, col 1, first paragraph: "A {priest's} heal or
restoration spell _ "
p 143, col 3, paragraph 3: delete "The casting requires the
use of a piece of lodestone."
p 146, col 3, Tasha's Uncontrollable Hideous Laughter spell,
duration: 1 round{/level}
p 147, col 3, first paragraph: "_ the 2d8 delay until the
blink is added to his normal 1d10 initiative {roll (thus} he
probably attacks last in the {round)}.
p 147, col 3, paragraph 2: delete " (see the crystal ball
spell)".
p 148, col 1, first line: delete "(see the eyes of the eagle
spell, etc.)"
p 148, col 1, paragraph 3: "_ the class of the wizard {can
be} totally hidden _ "
p 148, col 3, paragraph 2: "_ with a successful dispel magic
{or} erase spell."
p 148, summary of dispel magic effects:
Wand 6th level *
Staff 8th level *
p 150, col 2, paragraph 4: change true sight spell to true
seeing.
p 150, col 2, last paragraph: "_ see in normal darkness up
to 60 {feet} without light."
p 152, col 1, phantom steed spell components: no M
component.
p 152, col 2, paragraph 4: "_ 20 feet in diameter using
powdered {silver}. The material component for the reverse is
powdered {iron}."
p 152, col 3, first paragraph: "A {true seeing} spell does
not ..."
p 165, col 1, paragraph 5: delete "Note that the spell is
particularly useful in conjunction with a tongues spell."
p 168, col 3, first paragraph: "_ the area of effect is
reduced by a factor of {27} - one cubic foot _ "
p 168, col 3, Feeblemind spell use table: change "Clerical"
to "Priest."
p 172, col 1, teleport spell casting time: 2 (no segments).
p 172, col 2, transmute rock to mud spell casting time: 5.
p 173, col 3, chain lightning saving throw: delete "or Neg."
p 174, col 2, paragraph 2: delete mention of statue spell.
p 176, col 1, paragraph 4: delete "The spellcaster's saving
throw bonuses also apply to the item, up to +3."
p 183, col 1, paragraph 2: "_ a superior version of the 6th
level Bigby's {forceful hand}."
p 184, col 2, forcecage casting time: 3.
p 184, col 3, bottom: add paragraph to mass invisibility
description "The material component of the mass invisibility
spell is an eyelash and a bit of gum arabic, the former
encased in the latter."
p 185, col 1, first paragraph: "_ this spell summons {1d3}
5th-level monsters."
p 185, col 3, last paragraph: "_ the current number of hit
points {is} used."
p 187, col 3, vanish spell duration and area of effect:
switch "1 object" and "special" between these two
entries.
p 188, col 3, binding spell:
duration: 1d10 days
casting time: 1d10 rounds
in first paragraph of description, delete sentence "The
duration of the spell depends upon the form of the binding _
length of time the spell is actually uttered."
p 190, col 3, permanency spell components: delete M.
p 191, col 1, permanency spell list: delete wall of fire
from list of spells which can be made permanent.
p 192, col 2, Serten's spell immunity table footnote: "*
Includes beguiling {effects}."
p 198, color bar across top: "Appendix 4"
p 199, col 3, paragraph 3: " _ a path 10 feet wide and up to
30 {yards} long _ "
p 206, col 1, first paragraph: "_ otherwise the duration is
{two} rounds at 1st level, {four} rounds at 2nd level, {six}
rounds at 3rd level, etc."
p 207, col 2, last paragraph: "_ and +3 to the damage roll
for a {13th} level caster."
p 208, col 2, wyvern watch area of effect: {10}-foot-radius
sphere.
p 213, col 2, paragraph 3: "_ breakable only by {cloud}
giant or greater Strength _ "
p 218, col 2, hold plant components: delete M.
p 221, col 2, animal summoning II components: delete M.
p 222, col 2, control winds components: delete M.
p 223, col 1, insect plague range: {120} yards.
p 223, col 2, moonbeam casting time: 7.
p 231, col 1, first paragraph: "_ rock might inflict {12 to
24} points of damage) _ "
p 233, col 1, earthquake spell components: add M.
p 236, col 1, paragraph 2: delete "(including vampires)"
from first sentence.
p 238, Alteration school list:
add "Irritation (2nd)" after "Fool's Gold (2nd)"
add "Melf's Minute Meteors (3rd)" after "Leomund's Tiny Hut"
add "Slow (3rd)" after "Secret Page"
p 239, Enchantment/Charm school list:
add "Fabricate (5th)" after "Domination"
add "Geas (5th)" after "Feeblemind"
p 239, Greater Divination school list:
change heading to "Lesser/Greater Divination"
add "Know Alignment (2nd)" and "Locate Object (2nd)" after
"ESP"
p 239, Illusion/Phantasm school list:
add "Deafness (2nd)" after "Blur"
p 240, Animal sphere list:
add "Call Woodland Beings (4th)" after "Animal Summoning"
p 247, table 22: Diviner specialty is racially restricted to
humans, half-elves, and elves.