JWO
First Post
I know some people might think this is "badwrongfun" but is anyone playing without alignments in 5e? How's it going if so? There was quite a big movement against alignments in Pathfinder in the Paizo forums, which was the cause of much heated debate (let's try to avoid going too far into the heated side of things).
I played in a Pathfinder game for a few months and I found that a few of the other players got pretty bogged down in what alignments people were. I remember one situation where one of the other players asked me what alignment I was and then said "well then you should do _____", which really got on my nerves (even though that was what I was planning on doing anyway).
I ran the starter set for some beginner roleplayers and didn't use alignments, but I also didn't use any of the roleplaying traits as I was hoping they'd be able to come up with their own backgrounds, motivations and personalities. Unfortunately, this never really happened and the adventure sort of ended up falling apart after everyone ended up losing interest. I think it would have been more successful to use one or the other, especially with beginner roleplayers with wargamer backgrounds.
Anyway, tl;dr, I don't like alignments, I think they're overly restrictive and unnecessary, and I think that if people need some sort of framework for their characters' personalities they now have the RP traits they could use instead which I think allow for more freedom.
The only thing that I think might be a bit tricky are spells and abilities that are alignment based (detect evil etc.), but 5th edition is the edition of DM empowerment right? Presumably the DM could just decide whether or not these abilities would work as and when they come up, or you could just cut these abilities out of the game.
I played in a Pathfinder game for a few months and I found that a few of the other players got pretty bogged down in what alignments people were. I remember one situation where one of the other players asked me what alignment I was and then said "well then you should do _____", which really got on my nerves (even though that was what I was planning on doing anyway).
I ran the starter set for some beginner roleplayers and didn't use alignments, but I also didn't use any of the roleplaying traits as I was hoping they'd be able to come up with their own backgrounds, motivations and personalities. Unfortunately, this never really happened and the adventure sort of ended up falling apart after everyone ended up losing interest. I think it would have been more successful to use one or the other, especially with beginner roleplayers with wargamer backgrounds.
Anyway, tl;dr, I don't like alignments, I think they're overly restrictive and unnecessary, and I think that if people need some sort of framework for their characters' personalities they now have the RP traits they could use instead which I think allow for more freedom.
The only thing that I think might be a bit tricky are spells and abilities that are alignment based (detect evil etc.), but 5th edition is the edition of DM empowerment right? Presumably the DM could just decide whether or not these abilities would work as and when they come up, or you could just cut these abilities out of the game.