Damage types - you can take the opposite approach with regeneration and damage types. or just vulnerability. So the very existance of regeneration indicates the creature can never die (age or otherwise), unless specific damage types come into play. That is equally absurd. Can the very nature of a "damage type" the creature knows they are not immune to incude extra stress, fatigue, etc?
In my mind automatic damage (damage on a miss) just means increased success and/or skill. Hit points still remain malleable and also contradicts itself at every turn. That is why I prefer the term automatic damage. With that context damage on a miss is no different, unless you make it a semantics argument based on terminology.
In my mind automatic damage (damage on a miss) just means increased success and/or skill. Hit points still remain malleable and also contradicts itself at every turn. That is why I prefer the term automatic damage. With that context damage on a miss is no different, unless you make it a semantics argument based on terminology.