Psikerlord#
Explorer
I'd just get everyone to roll at once. That would take very little time.
5E kinda makes the "scout" go away... in previous editions there was always someone super good at perception, and if they couldnt see it or hear it, it didnt exist. 5e narrows that field wya down and its more roll luck than skill points.
In 3.x, you would often have a situation where the Ranger has +20 to Spot and the Wizard has +0, so there's no point in the latter even rolling because the former will always roll higher. In 5E, due to bounded accuracy, it's almost impossible to have that sort of check - the worst PC almost always has a chance to out-perform the best PC, with a lucky enough roll.I don't find this, at all. DCs are now flatter, so having +4 or +5 now is like +10 or +12 in 3e. Our group's rogue is an excellent scout.
I don't find this, at all. DCs are now flatter, so having +4 or +5 now is like +10 or +12 in 3e. Our group's rogue is an excellent scout.
In 3.x, you would often have a situation where the Ranger has +20 to Spot and the Wizard has +0, so there's no point in the latter even rolling because the former will always roll higher. In 5E, due to bounded accuracy, it's almost impossible to have that sort of check - the worst PC almost always has a chance to out-perform the best PC, with a lucky enough roll.
+1. I've started adopting the "Only roll if the outcome is uncertain and failure would lead to an interesting complication" playstyle. It's the difference between making a character roll to see if they can open a jammed door and making them roll to see if they can open that wedged door quietly so as not to alert the occupants of the room on the other side.For myself, it is time to go the oft ignored 'don't make the roll' option. If a sufficiently trained character wants to try a trivial task (that I usually want to have them succeed at anyway) they succeed. It's like a doctor having to make a check to hear a heartbeat with a stethoscope - it just happens. Or rolling checks to see if I can successfully drive to work.
We roll for tasks that I want to be random.
My preference is to let character that have spent resources on being good at a task to generally succeed.
How does one "help" someone to listen at a door anyway?
Saelorn explained my point succinctly. Maybe in 5E you have a range of +/-4 on checks. It gets more stretchy late game when proficiencies get higher vs someone with wis dump stat, but still, nothing like a 3.5 spotter or PFRPG Perception trained char with a magic item... they could easily get +20 on checks by level 10.