-Fractured/broken/damaged hand, foot, arm, eye, etc options - cant use them until heal by lesser restoration, greater restoration or 6th level or higher healing magic or 2 months downtime (ie a toned down roll 1-3).
-Break or damaged held item or armour (cant use, or disad until repaired) .... not a wound as such, but still a meaningful setback that might have a duration longer than 1 fight. For magic gear, cant break this way, just damage.
- Concussion: stunned 1 round
- Knocked out: make a death save, if fail, unconscious until someone spend action to rouse awake or healing magic
- Strain/tear: lose d4 str, dex or con, until lesser/greater restoration or 2 weeks downtime
- Fractured skull: lose d4 int, wis or cha until lesser/greater restoration or 1 month downtime
- System shock: gain 1 level of exhaustion
- Rattled: Frightened until make Wis or Cha DC 10 save
- Swelling of the brain: Gain a long term madness (fixed per madness rules).
- Amnesia: lose last 2d10 hours memory. restore via greater restoration or 6th level+ magic
- Lose/damaged ear: similar to eye, but affects hearing related checks (maybe also balance?). Lose both = deaf.
Yeah I think the injury table could have been much more fleshed out.... But I'm VERY glad we at least have something we can work with. I hope they give us an expanded 20 point or percentile table in a future unearthed arcana - that would be SWEEET