Fralex
Explorer
Oh hey that was like a pun or something. Huh.
I've been thinking about how them psychic classes might be implemented in 5e. It would be neat if they were more their own class. I mean, if their main deal is casting spells with their mind and being able to spend a special pool of points to adjust those spells on the fly, they could just be another kind of sorcerer. Is that all we can do with them? There must be some concepts none of the other classes have covered yet...
And then it hit me: There aren't any magic-based classes that aren't also spellcasters! The two terms are sometimes used interchangeably, even. But it's a well-known kind of character: the guy/gal who only knows one or two simple tricks, but they can use them all the time and find new ways to use them. This is quite different from a spellcaster, who has a whole bunch of different expendable abilities. It would be more like... using magic as a weapon, I suppose. Fighters don't learn new weapons when they get stronger; they don't even use all that many different weapons. Why not have a class that treats magic the same way?
Usually, when I think of a psychic from a story, they didn't really have lots of different psychic abilities. Like, Matilda's whole range of psionic talents were just basic telekinesis. The oracles from stories rarely can do anything else associated with psionics, unless they're also wizards of some sort. So although the overall range of things psychics are known to be capable of is quite expansive, few psychics have all those powers.
We've already got the six categories of psychic abilities:
...so each one just needs to be its own distinct class or subclass consisting mainly of unique at-will abilities related to its powers. For example, a nomad (psychoportater (hee hee... psycho potater!)) would probably have the Incorporeal Movement trait as a basic power and gradually learn other spacetime-bending abilities as they level up. A (psycho)kineticist could start with an improved, invisible version of mage hand. Maybe they get to have more than one telekinetic hand active at a time as they level up, and conjure energy by gathering a certain number of hands together and destroying them? I don't know, the point is, this is totally possible and objectively cool. I'd love to play a class like this.
I've been thinking about how them psychic classes might be implemented in 5e. It would be neat if they were more their own class. I mean, if their main deal is casting spells with their mind and being able to spend a special pool of points to adjust those spells on the fly, they could just be another kind of sorcerer. Is that all we can do with them? There must be some concepts none of the other classes have covered yet...
And then it hit me: There aren't any magic-based classes that aren't also spellcasters! The two terms are sometimes used interchangeably, even. But it's a well-known kind of character: the guy/gal who only knows one or two simple tricks, but they can use them all the time and find new ways to use them. This is quite different from a spellcaster, who has a whole bunch of different expendable abilities. It would be more like... using magic as a weapon, I suppose. Fighters don't learn new weapons when they get stronger; they don't even use all that many different weapons. Why not have a class that treats magic the same way?
Usually, when I think of a psychic from a story, they didn't really have lots of different psychic abilities. Like, Matilda's whole range of psionic talents were just basic telekinesis. The oracles from stories rarely can do anything else associated with psionics, unless they're also wizards of some sort. So although the overall range of things psychics are known to be capable of is quite expansive, few psychics have all those powers.
We've already got the six categories of psychic abilities:
- Psychokinesis- The ability to conjure energy and move objects mentally, at a distance.
- Psychoportation- The ability to mentally warp spacetime for instantaneous transportation through space or, in some cases, time.
- Psychometabolism- The ability to manipulate biological processes with but a thought to induce healing, adrenaline rushes, and other physiological boosts.
- Clairsentience- Also known as Extrasensory Perception. Grants a person special senses to access useful hidden information, most commonly about the future.
- Telepathy- The ability to touch other minds. Enables mental communication and mind control.
- Metacreativity- The ability to conjure and shape solid matter (or often just solid invisible force) using the mind. Mimes wish they were that good.
...so each one just needs to be its own distinct class or subclass consisting mainly of unique at-will abilities related to its powers. For example, a nomad (psychoportater (hee hee... psycho potater!)) would probably have the Incorporeal Movement trait as a basic power and gradually learn other spacetime-bending abilities as they level up. A (psycho)kineticist could start with an improved, invisible version of mage hand. Maybe they get to have more than one telekinetic hand active at a time as they level up, and conjure energy by gathering a certain number of hands together and destroying them? I don't know, the point is, this is totally possible and objectively cool. I'd love to play a class like this.