Remathilis
Legend
I think they have basically confirmed everything but 4. And if there is one, it could be a setting or monster book (or both, I suppose).
Hence "super secret"

I think they have basically confirmed everything but 4. And if there is one, it could be a setting or monster book (or both, I suppose).
But conventional wisdom says you don't make any money off adventures (since only one out of every five players buy them - the DM - and then not every DM either, since any given adventure only appeals to a small slice of active gaming groups).In my view, if they get it right, they should go back to the idea of an open source license - but more stridently controlled than 3E, so that 3rd parties strictly write D&D adventures and settings rather than effectively create their own gamelines and alternative rules.
Conventional wisdom is clearly wrong, since Paizo are making a mint off their adventure paths - to the point where company reps tend to respond to suggestions about changing them with "They're where we make most of our money, so we're very careful about not wanting to fix something that isn't broken."But conventional wisdom says you don't make any money off adventures (since only one out of every five players buy them - the DM - and then not every DM either, since any given adventure only appeals to a small slice of active gaming groups).
Conventional wisdom is clearly wrong, since Paizo are making a mint off their adventure paths - to the point where company reps tend to respond to suggestions about changing them with "They're where we make most of our money, so we're very careful about not wanting to fix something that isn't broken."
You clearly can make money from adventures, you just need to do them right.
But conventional wisdom says you don't make any money off adventures (since only one out of every five players buy them - the DM - and then not every DM either, since any given adventure only appeals to a small slice of active gaming groups).
They don’t make money off the adventures, they make money from the brand. However, that brand has to be supported if it wants to be successful. Adventures add to the brand by showcasing the creative writing involved in the game. Rules supplements diminish the brand’s worth by making the game more complicated and alienating to new players.But conventional wisdom says you don't make any money off adventures (since only one out of every five players buy them - the DM - and then not every DM either, since any given adventure only appeals to a small slice of active gaming groups).
Adventures are instead loss leaders for game lines, since without adventures, you have no game line.
The decision to publish would be up to them, but lots of publishers have produced third party adventures, campaigns, settings and possibly monster compendiums and been successful. I do recognise that splatbooks generally sell more, but there does need to be some careful thinking about that element from WotC. They simply cannot afford to let the open license spin out of control as they did with 3/3.5/d20 and have third parties essentially becoming competitors to the brand rather than contributers.While such an license would be great for you and me who just want that official touch for our own self-published adventures, it is not what third parties will want to publish. They would want to publish "compatible" game lines that look official. They would want to publish splatbooks that appeal to the entire player base (and thus competes directly with WotC’s core offerings).
The major issue here is simply publishing rate. Again, to make the brand healthy it needs support and it’s got quite a way to catch up with Pathfinder for example. Things like open licenses and online support (available pdfs of core rulebooks included) are a way of building the line quickly (and creatively). It’s just that, as you suggest, it needs to be done carefully - which creates something of a tension in it’s current direction.TL;DR: If WotC makes such a license as you describe, it must feel (from a third party perspective) very restrictive or it will not work as intended.
In conclusion, I fully understand why they chose their current strategy instead; making specific deals handing out the license one tightly controlled product at a time.The missue here is simply publishing rate. Again, to make the brand healthy it needs support
Perhaps they will issue an open license, but my guess it will be for non-commercial use only or somesuch.
Paizo has stated in interviews that most of their money is made from their APs. In fact they only made their pathfinder books so that they had something to use with their APs. Lets face it, they are light years ahead of wizards when it comes to adventures.