Lhorgrim
Explorer
So I've finally gotten a chance to play 5E. I'm running a game for my son and two of his friends. All three boys are 11 years old. I haven't played in a long time, and the boys have never played any RPG before.
I have struggled a bit trying to learn the game at the same time I'm teaching it, but at yesterday's session I feel like I made an error in DM judgement.
I've been running a homemade adventure and the boys have been really enjoying it. This was just our second session, and one of the boys was showing off the set of dice he bought for the game. I can't describe how proud I was that I had inducted a new gamer into our world. During the course of the adventure, the party got initiative on some kobolds and the wizard rolled really well on his Sleep spell and dropped them all. The boys have been battling this small tribe of kobolds for the whole adventure, and they quickly dispatch all but one.
they take the final kobold captive and decide to take him back to town. They have actually completed the quest for the Macguffin at this point and are returning it to their patron. It's the end of the session and we've been playing for around 5 hours. I guess I didn't want to deal with the kobold, which the boys are now treating more like a pet than a prisoner. I hint to the guys that their little buddy is not going to be welcome back in town, and rather than cut him loose, they start planning on how to conceal him.
They have a legitimate random encounter when they camp that night, and I have the kobold flee into the woods at the start of combat. One of the PCs ( the boy who just got his own dice) runs after him and leaves the other two to fight by themselves. Now I'm running a challenging combat and a separate chase through the woods. I plan to use DM fiat to let the kobold escape, but I decide to get the boys involved with dice rolls. They start rolling natural 20s like I've never seen! I should have let them catch the little critter and have him escape later, but I had the kobold fall into a pit trap (the PCs had already encountered several) and fail to survive the fall.
The boys took it a little hard. After winning the random encounter combat, they recovered the kobold corpse and buried him with a small marker. They were trying to figure out if they could somehow bring him back to life. I got them started on another adventure and the dead kobold seemed to be forgotten, but today I heard my son on the phone talking to one of the other boys about "Snik". That was the throwaway name I gave the kobold when they captured him. It made a much bigger impression than I realized. Now I feel like I should have let the boys experience handling the kobold the way they wanted to. They were having fun, and I just wanted to skip to the next adventure without roleplaying the whole kobold pet thing. I feel like I let the boys down and took away some of the magic of gaming.
How would you guys have handled it? Let them keep him until he was able to escape? Make him a pet or mascot? Have him killed when the PCs get into combat?
I have struggled a bit trying to learn the game at the same time I'm teaching it, but at yesterday's session I feel like I made an error in DM judgement.
I've been running a homemade adventure and the boys have been really enjoying it. This was just our second session, and one of the boys was showing off the set of dice he bought for the game. I can't describe how proud I was that I had inducted a new gamer into our world. During the course of the adventure, the party got initiative on some kobolds and the wizard rolled really well on his Sleep spell and dropped them all. The boys have been battling this small tribe of kobolds for the whole adventure, and they quickly dispatch all but one.
they take the final kobold captive and decide to take him back to town. They have actually completed the quest for the Macguffin at this point and are returning it to their patron. It's the end of the session and we've been playing for around 5 hours. I guess I didn't want to deal with the kobold, which the boys are now treating more like a pet than a prisoner. I hint to the guys that their little buddy is not going to be welcome back in town, and rather than cut him loose, they start planning on how to conceal him.
They have a legitimate random encounter when they camp that night, and I have the kobold flee into the woods at the start of combat. One of the PCs ( the boy who just got his own dice) runs after him and leaves the other two to fight by themselves. Now I'm running a challenging combat and a separate chase through the woods. I plan to use DM fiat to let the kobold escape, but I decide to get the boys involved with dice rolls. They start rolling natural 20s like I've never seen! I should have let them catch the little critter and have him escape later, but I had the kobold fall into a pit trap (the PCs had already encountered several) and fail to survive the fall.
The boys took it a little hard. After winning the random encounter combat, they recovered the kobold corpse and buried him with a small marker. They were trying to figure out if they could somehow bring him back to life. I got them started on another adventure and the dead kobold seemed to be forgotten, but today I heard my son on the phone talking to one of the other boys about "Snik". That was the throwaway name I gave the kobold when they captured him. It made a much bigger impression than I realized. Now I feel like I should have let the boys experience handling the kobold the way they wanted to. They were having fun, and I just wanted to skip to the next adventure without roleplaying the whole kobold pet thing. I feel like I let the boys down and took away some of the magic of gaming.
How would you guys have handled it? Let them keep him until he was able to escape? Make him a pet or mascot? Have him killed when the PCs get into combat?