D&D 5E Players Killing Players for stupid reason


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Nebulous

Legend
We killed a player's 2nd edition psionic character long ago when the player himself wasn't there one session. The psionicist was crazy powerful and was breaking the game, so for some reason (as DM) I went along with the plan to kill him and tell the player later, who was not pleased with the news.

It's bad form. I don't recommend it.
 

DMZ2112

Chaotic Looseleaf
To paraphrase a popular middle American refrain: PCs don't hurt PCs. I do.

As soon as one PC starts working at cross purposes to the group, that PC becomes an NPC villain and the player spends the rest of the session rolling up a new, more cooperative character and thinking about what they've done. I spend too much time working on campaigns to put up with disruptive players.

They can go gank lowbies in World of Warcraft if they enjoy ruining gamers' days. Not on my watch.
 

PnPgamer

Explorer
To paraphrase a popular middle American refrain: PCs don't hurt PCs. I do.

As soon as one PC starts working at cross purposes to the group, that PC becomes an NPC villain and the player spends the rest of the session rolling up a new, more cooperative character and thinking about what they've done. I spend too much time working on campaigns to put up with disruptive players.

They can go gank lowbies in World of Warcraft if they enjoy ruining gamers' days. Not on my watch.
I always as a player tend to create as cooperative character as possible, no matter the background, class, race, (real) alignment, or greedyness. It is just really bad to witness a player who just wants to screw up a game, and I never want to be one.
I once was in a combat with another pc, a wizard (mine was a fighter, game was pathfinder). He hit me once with a quarterstaff, I hit him once with a punch. We bonded.
 



painted_klown

First Post
PC in fighting is not cool IMO. Players get upset when the other players aren't on their side. There is a bit of this going on in the PF game I play. We have a player is who playing an evil character and he is fully staying in character, some of the other PCs are NOT happy, in game or in real life. I am interested to see how this will play out.

On the other hand, we had a player become terribly poisoned (that couldn't be reversed as it permanently changed his stats) and he agreed to let teh rest of the party kill him and loot the body (and he would roll up a new character). We had a lot of fun with it, and we decided to go into town and hire a local mercenary to assist us for a bit (and he played the hired mercenary for rest of the session). In that situation, the killing of the PC was encouraged by the player. Any other situation, and I would try to avoid it myself.

Good luck.
 


BigVanVader

First Post
So I'm playing in an evil campaign right now, and it's a ton of fun. Last night two new characters joined the session, and the other player said he wanted to aim his crossbow at one of them, "Because how would my character know who he is?"

The DM looked right at him and went, "I'll tell you who that is, that's your new teammate. You're not pointing your crossbow at him."

In general, PVP doesn't sound like a good thing unless it's that kind of campaign, or you're in a tournament or an arena, or something like that.
 

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