D&D 5E Templates in the MM

MoonSong

Rules-lawyering drama queen but not a munchkin
Yesterday I decided to read the introductory pages in my MM, basically I had all but neglected to check them. After all what else could it be there that waasn't already in the basic game?. In the end I just did and noticed that in page 6 there is a sidebar mentioning templates! So far I have only found Half-dragon, and the obvious ones like zombie, ghost, vampire, fiendish, celestial, etc. are not there. Why mention templates if there is only one? Where are the rest of them?
 
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Yesterday I decided to read the introductory pages in my MM, basically I had all but neglected to check them. After all what else could it be there that waasn't already in the basic game?. In the end I just did and noticed that in page 6 there is a sidebar mentioning templates! So far I have only found Half-dragon, and the obvious ones like zombie, ghost, vampire, fiendish, celestial, etc. are not there. Why mention templates if there is only one? Where are the rest of them?
The monster CR rules in the DMG kinda take care of the need for a lot of templates. You make the changes you want and check to see which CR parameters have changed. In fact I think you have to Re-CR monsters you template anyways so any listed templates are just a laundry list of what to give the upgraded critter.
 


I was thinking it might be possible to use the "racial NPC" stats from the DMG to make certain monsters have racial traits, such as drow liches, halfling werewolves, dwarf skeletons, or orc ghouls. Certainly, its no harder than 3e and slapping a template on an NPC...
 

I do agree the MM's choice of templates was very strange. Half-dragon I could see myself using, Spore Servant less so, but Shadow Dragon... It's a very specific template that, mechanically, only applies to one monster, and narratively, is only applicable to interplanar campaigns in which the Shadowfell plays a major role. And yet, skeletons and zombies, two of the most common templates, are totally absent. I plan to reverse-engineer these and post them here later.
 

I do agree the MM's choice of templates was very strange. Half-dragon I could see myself using, Spore Servant less so, but Shadow Dragon... It's a very specific template that, mechanically, only applies to one monster, and narratively, is only applicable to interplanar campaigns in which the Shadowfell plays a major role. And yet, skeletons and zombies, two of the most common templates, are totally absent. I plan to reverse-engineer these and post them here later.

I think there is a reason for that.

1.) Zombies and Skeletons don't differ too significantly from specie to specie. There is little difference mechanically between a human zombie and an orc, or a halfling skeleton and a gnome. The MM has a few odd examples, but really the only difference between most is size and HD, and both of those can be done just by modifiying them with the DMG and recalculating the CR.

2.) Celestial and Fiendish only existed for summons; did anyone really ever use them outside of Summon Monster spells? No loss.

3.) Half-fiend template was eaten by the Cambion and/or Tiefling; Half-celestial doesn't seem too important.

4.) Lycanthropes, Vampires, Ghosts and Liches are are just more complex examples of zombies and skeletons; there is little difference in a human ghost and an elven one, and making them complex templates that forced you to build an NPC then rebuild him to add the template was pointless. Again, I'd rather add some HD (to toughen them) or slap on a few racial traits (if needed) or spells to make them unique, no need to make every werewolf or vampire a special snowflake.

So what does that leave? Half-dragon (while dragonborn could fill the niche for PCs, I can see them for monsters), and a few others. To be honest, I don't even think we need THOSE templates either, but YMMV.
 

I think there is a reason for that.

1.) Zombies and Skeletons don't differ too significantly from specie to specie. There is little difference mechanically between a human zombie and an orc, or a halfling skeleton and a gnome. The MM has a few odd examples, but really the only difference between most is size and HD, and both of those can be done just by modifiying them with the DMG and recalculating the CR.

2.) Celestial and Fiendish only existed for summons; did anyone really ever use them outside of Summon Monster spells? No loss.

3.) Half-fiend template was eaten by the Cambion and/or Tiefling; Half-celestial doesn't seem too important.

4.) Lycanthropes, Vampires, Ghosts and Liches are are just more complex examples of zombies and skeletons; there is little difference in a human ghost and an elven one, and making them complex templates that forced you to build an NPC then rebuild him to add the template was pointless. Again, I'd rather add some HD (to toughen them) or slap on a few racial traits (if needed) or spells to make them unique, no need to make every werewolf or vampire a special snowflake.

So what does that leave? Half-dragon (while dragonborn could fill the niche for PCs, I can see them for monsters), and a few others. To be honest, I don't even think we need THOSE templates either, but YMMV.

I agree on zombies and skeletons, if they are simply animated corpses then it makes sense that these don't keep any abilities they had in life. When they do, it's typically because they are other, more complicated sorts of undead. I am not sure about ghosts, certainly the physical differences of the original creature wouldn't matter much, but the mental characteristics?

I am also ok without generic half-fiend/half-celestial, but I will miss the generic fiendish/celestial. Note that I say they are both generic, and that's why IMHO we didn't need to have both of them, but having one (the latter, which is meant more for animals and monsters rather than intelligent creatures) would be useful. For intelligent creatures, I prefer ad-hoc creations rather than generic templates.

The generic fiendish template (more useful than celestial) is not particularly urgent but I think it would have been useful. Without summons as you say, its main use is in planar campaigns where you want the PCs to travel to another plane and be threatened by local critters, or in encounters with creatures interloping from their original plane and taking pets with them. For similar reasons, elemental templates would have been very useful already in the MM.

Lich is tricky... the way I see it, all Liches are different because all spellcasters are different. But again the physical characteristics of the original creature are not so important, so they could be overridden. For NPCs, you can simply achieve these by starting off from a fixed monster and choosing spells a-la-carte. What doesn't sit well with me is the fixed CR and thus overall spellcasting level. I still think a template would be very much needed both for PCs and NPCs created from classes, but the alternative could be a Lich "race" that would replace the original one.

Lycanthropes and vampires templates are the real needed ones. Both of these are acquired conditions, so it is actually very important to have a mechanical tool to represent someone (e.g. a PC) become one of them, on top of whatever the character is... I don't have the MM yet, but I thought there was in fact at least some sidebar to cover these.
 
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The "Characters as lycanthropes" and "Characters as vampires" sidebars can kind of count as templates as well.

I agree with the other posters who are saying they aren't really needed that much in this edition.
 

I was thinking it might be possible to use the "racial NPC" stats from the DMG to make certain monsters have racial traits, such as drow liches, halfling werewolves, dwarf skeletons, or orc ghouls. Certainly, its no harder than 3e and slapping a template on an NPC...

Veteran Goblins, Goblin Guards, and Goblin priests, too.

Pretty damned easy. Seldom changes much.
 

The "Characters as lycanthropes" and "Characters as vampires" sidebars can kind of count as templates as well.

I agree with the other posters who are saying they aren't really needed that much in this edition.

Yeah, those sidebars are pretty much templates in all but name. Essentially you get the base stat boost for the critter (usually one physical stat, vamps get more) unless your existing stat is already higher than that, and you get their traits/resistances/etc.

Simple but effective. Shouldn't be too hard to put together a similar thing for the lich, actually.
 

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