FormerlyHemlock
Hero
Well ideally the Hand would try to pull a dragon into range of a ground-based PC who can take over the grapple before it's killed. Or a Sentinel user.
Oh... I had actually forgotten the fact that grappling a flying creature reduces its speed to zero and therefore causes it to fall. +1 on this idea.
Current best suggestion for Celtavian's party seems to be:
Hex the dragon if possible so it gets disadvantage on Str checks.
Cast Bigby's (Forceful) Hand to grapple the dragon. Bard uses Cutting Words to penalize the dragon's roll (requires bard to be within 60 feet).
Dragon (hopefully) crashes to the ground, taking falling damage.
Sentinel melee guy locks it down (seems doubtful to me--won't the dragon just use its legendary action to get away anyway?) or melee dudes climb aboard the dragon, clinging to its wings/etc. as outlined in the DMG combat options.
Wizard either maintains Bigby's Hand or else switches to Phantasmal Force (dragons's Int save is -1 so pretty much guaranteed to auto-fail/burn Legendary Resistance) or something.
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