D&D 5E Single-race, non-human campaign.

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I thought it might be fun, as a one-off exercise, to run a tribal-halfling campaign. Most classes open, but restricted to tribal, near-primitive themes, barbarian, druid, etc, etc.
 

I think I'm going to KISS this idea and just stick to a simple subrace concept of:

Black/Copper +1 dex
Blue/Bronze +1 wis
Red/Gold +1 int
Green/Brass +1 cha
Silver/White +1 con

This setup fits well with both the civilization that I'm establishing as well as existing lore on the dragons themselves. The metallic/copper divide isn't a perfect mirror, but I think that if I allow players to trade the +2 str for a feat at first level it will add some additional variety. Now I just need to give each subrace something a little special. I'm working on write-ups for each subrace to appeal to people who are interested in that specific color. I think I'm going to end up giving my players a 3-6pg "Manual of the Dragonborn" once I have these things detailed. It's certainly helping flesh out the internal conflict growing within the last dragon empire.

I think I'll include eastern-styled dragonborn as well as gem and elemental dragonborn as rarer creatures the players might encounter who will present the players with an interesting perspective completely outside the metallic/chromatic divide, loyalties unbidden by Bahamut or Tiamat.
 

Ask [MENTION=1210]the Jester[/MENTION] about his halfling bard campaign ...

Always wanted to run an all-dwarf campaign myself.

How about a party of Dwarves, maybe with a token Halfling? Presumably the adventure hook would rely on the Dwarves as they make up the majority. I guess some of them could even be related? Possibly some sort of plot involving their family's history?
 

How about a party of Dwarves, maybe with a token Halfling? Presumably the adventure hook would rely on the Dwarves as they make up the majority. I guess some of them could even be related? Possibly some sort of plot involving their family's history?

Perhaps reclaiming their ancient home under the mountain?

Really any party that has more than one dwarf is going to be fun. For all the campaigns I've ever played, I don't think I've ever seen more than one dwarf in a party... and I was usually the dwarf.
 

How about a party of Dwarves, maybe with a token Halfling? Presumably the adventure hook would rely on the Dwarves as they make up the majority. I guess some of them could even be related? Possibly some sort of plot involving their family's history?

Tried that, but the DM spoiled it by bringing along his human wizard DMPC, and then later let some new players join playing elf archers using some house rules that made the dwarves and halflings look positively useless.
 

OP, what I do is just set the max and min of the race and give people their +2 and +1 to put wherever they want. So in a dwarf campaign, nobody can have less than 10 con or more than 18 (if rolling) or 16 (points buy) in cha/int/dex.
 

OP, what I do is just set the max and min of the race and give people their +2 and +1 to put wherever they want. So in a dwarf campaign, nobody can have less than 10 con or more than 18 (if rolling) or 16 (points buy) in cha/int/dex.

I have a home-brew stat array (18, 16, 14, 14, 12, 10, arrange as you choose), I really don't want any of my players to have any scores less than 10 anyway because I run high-danger games. It's really not much fun on my end to blow through wet tissue paper.
 

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