CapnZapp
Legend
Where the darn did you get the idea that D&D was limited to Achilles or Arthur stories?WHERE THE F$%@! did you get the idea that anyone ever buys magic items in heroic fantasy stories?
Where the darn did you get the idea that D&D was limited to Achilles or Arthur stories?WHERE THE F$%@! did you get the idea that anyone ever buys magic items in heroic fantasy stories?
I'm kinda disappointed that no one has, so far, seriously answered any of the questions I've raised.
What loot did Achilles and Odysseus gain?
What magic items did they buy?
What loot did King Arthur gain?
What magic items did he buy?
Do you even recognize those names?
Are you aware of the genre of stories, "heroic fantasy"?
Is there now, or was there ever, any connection between D&D, and heroic fantasy?
WHERE THE F$%@! did you get the idea that anyone ever buys magic items in heroic fantasy stories?
Pharaxis provided you with 2 links that answer your question with at least a few dozen examples in Western literature alone.
Since you didn't read them, I will skip over the details somewhat and note that the examples provided almost all date from fantasy or pulp literature written post 1900.
Where the darn did you get the idea that D&D was limited to Achilles or Arthur stories?
That's an interesting idea. Yes, the Industrial Revolution changed how people thought about production of tools. Tolkien and similar writers, however, were writing in settings which were intentionally non-industrial. In JRRT's case, pointedly non-industrial, except where Saruman was involved, and for all Saruman's smoke and noise, he never replicated the palantir. (Which is significant: if he COULD have reverse-engineered and mass-produced them, then he might not have minded Grima throwing palantirs at Gandalf.) There aren't any Sword +1 factories in Lahkmar, nor in Conan's setting, nor in Earthsea, nor in "Three Hearts and Three Lions", nor in "Nine Princes in Amber". Cortana is a unique item; it's not the only magic sword in the world, it presumably co-exists with Excalibur, Durandal and Gram, but it's handcrafted, not factory-produced. So is Grayswandir - which isn't from a divine source, unless you consider Dworkin divine.
I chose to ignore your questions to instead give a counter-question since I believe you aren't seriously open to discussion.I asked: "WHERE THE F$%@! did you get the idea that anyone ever buys magic items in heroic fantasy stories?"
If you answer my question, Cap, then I will happily answer yours. (No, it's not the letter A.)
The Bazzar of the Bizzare" is a heroic fantasy story, in which heroic adventurers don't spend loot to buy any (usable, real) magic items. Have you read it?
In the story, Grey Mouser enters the fake Bazaar like a mouse enters a cheese-baited trap. As canny and arcane-savvy as he is, he doesn't hesitate- he goes into the store expecting to be able to buy wondrous things. While the situation may be rare, it is not so alien to him that he instinctively reacts with suspicion.WHERE THE F$%@! did you get the idea that anyone ever buys magic items in heroic fantasy stories?
Yes, the Industrial Revolution changed how people thought about production of tools. Tolkien and similar writers, however, were writing in settings which were intentionally non-industrial.
Nooooooope. Not even: I didn't get a CPRG of any kind until 1984, the first Wizardry game.*So I don't think it's the Industrial Revolution; it's the Information Age. It's CRPGs.
Again, you're way off the mark.I'm just saying, if it's your fundamental assumption that gold coin loot is all about buying magic items, then you're turning your back on the whole genre of pre-D&D heroic fantasy, to emulate CRPGs, and I'd rather you do so as a conscious decision, aware of some alternatives, doing whatever's most fun for you.
Which makes only sense if magic is extremly rare, something which does not apply to D&D. There magic is widespread and people know how to make magic items. That, and the usefulness of magic items, means there will be an industry and a market for it.
You comparisation with CRPGs is entirely uncalled for. Actually the stories are the ones which do not make much sense, but people are more willing to overlook those things in passive mediums, like books, than in active ones like TRPGs.
WHERE THE F$%@! did you get the idea that anyone ever buys magic items in heroic fantasy stories?
So how did that become part of D&D's setting?
If Izchak's Magic Lighting Store, ten levels below the surface, selling wish-granting magic lanterns for around 100 GP, makes more sense to you than the forging of Anduril in LOTR, then... then we have different tastes. De gustibus nil est disputandem.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.