Skyscraper
Adventurer
From this thread, I was discussing why Turn Undead is not satisfactory to me. You may or may not disagree but I'd like to leave this argument out of this thread (you can take it to the other thread if you wish). Here, I'd like to hear proposals or discussions on an alternate rule for turn undead.
What I wish from the alternate turn undead:
- a power that does not force the undead to flee
- a power that is not a win button, i.e. that does not transform the undead encounters into save-or-flee, save-or-die, or that otherwise forces the DM to design undead encounters specifically to address the power of turn undead. I do not mind if turn undead is stronger than other powers, in fact i kind of expect it to be
- a power that has the good cleric flavor attached to it
- something somewhat balanced, but I don't mind if it's a tad strong or limited
Thanks to anyone for your proposals!
What I wish from the alternate turn undead:
- a power that does not force the undead to flee
- a power that is not a win button, i.e. that does not transform the undead encounters into save-or-flee, save-or-die, or that otherwise forces the DM to design undead encounters specifically to address the power of turn undead. I do not mind if turn undead is stronger than other powers, in fact i kind of expect it to be
- a power that has the good cleric flavor attached to it
- something somewhat balanced, but I don't mind if it's a tad strong or limited
Thanks to anyone for your proposals!