redrick
First Post
I don't really see myself running a complete AP anytime soon. Has anybody bought either of the Tyranny of Dragons books specifically with the intention of using them for adventure and encounter ideas in a different homebrew campaign? How has it worked out? The cost of one of the books is about 4x the cost of a 32pg adventure on dndclassics.com. (The fact that HotDQ is a printed book vs a pdf off of dndclassics is irrelevant to me. If anything, I prefer the pdfs to hardcopy because I run my game over Roll20 and do most of my reading on a kindle.)
I'd like having material that's already targeted towards 5e, because, while converting older material is certainly doable, adapting 5e-oriented material has to be easier! And the conversions also get harder as the level goes up — different monsters, significantly different capabilities of both PCs and opponents, etc. I can run an adventure like Keep on the Borderlands straight off the 30-some year old page, but most of the as-is combat encounters from Castle Amber fell pretty flat on their face. (In fact, if I were to do that one again, I would definitely recommend stripping out and rebuilding all of the combat encounters, and just sticking with the zany premise.)
Anybody gotten any mileage out of these books in their campaigns?
I'd like having material that's already targeted towards 5e, because, while converting older material is certainly doable, adapting 5e-oriented material has to be easier! And the conversions also get harder as the level goes up — different monsters, significantly different capabilities of both PCs and opponents, etc. I can run an adventure like Keep on the Borderlands straight off the 30-some year old page, but most of the as-is combat encounters from Castle Amber fell pretty flat on their face. (In fact, if I were to do that one again, I would definitely recommend stripping out and rebuilding all of the combat encounters, and just sticking with the zany premise.)
Anybody gotten any mileage out of these books in their campaigns?