The Crimson Binome
Hero
Like I said, these characters are mythic beings. The Fighter who can take that hit is in the same caliber as the Mage who can instantly teleport anywhere in the world and the Priest who can literally return dead people to life.And if the was no healing magic available, how would you describe his surviving the wound? Or if he didn't would he simply bleed out over the next couple of minutes?
I particularly don't like that method because it seems unnecessarily harsh to people who hover around 0. If you get dropped by an attack, and then brought back up to 3, then the next hit will give you another grievous wound. Given that HP heal at a constant rate, regardless of how many you have left, I feel like it makes more sense to treat them all as equally lethal (or non-lethal, as the case may be).I tend to run the style that "the grievous wound is the one that kills you." I don't describe attacks that can be taken as "you should be in triage" unless they are dropping you below 0. Again, personal preference, but it doesn't stress me to try to explain healing later.
My current 5E healing dials are just the default healing rate, but a critical hit causes a Lingering Wound rather than extra damage.