Mishihari Lord
First Post
If you change monster HP on the fly you can also abolish HP altogether and just let them die when you think the players had enough "fun" playing whack-a-mole with the punching bags.
I think that this is the essence of my discomfort with with changing hp arbitrarily too. RPGs are a lot of things: role playing, story telling, games, exploration, and on and on. I enjoy all of these parts. Arbitrarily changing hp throws out the "game" part. The players win when the DM feels like it, not when you win according to the rules of the game.
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