Jeff Albertson
Explorer
Does ranger use Wisdom for its spells?
Yep, and they are proficient in Str saving throws, so that helps shore up a bit.
Does ranger use Wisdom for its spells?
I've found that the somewhat higher ability scores typically delivered by random generation actually make the game a little more playable at 1st level.I have come to the conclusion that 4d6 drop lowest just desn't work in 5e. Especially if feats and/or multiclassing are used. You just hit the ceiling too quickly.
If you want to be as fair as possible, and avoid 'optimized build' shenanigans, yes.'Would it be best to only allow the standard array? It is the standard ability score generation method along with rolling.
Wouldn't worry. Not only do they distribute their arrays differently, but race further alters stats, and race, class & Background all serve to differentiate characters.The downside I see is that it makes characters too similar.
Not only do they distribute their arrays differently, but race further alters stats, and race, class & Background all serve to differentiate characters.
I let everyone roll 4d6, drop lowest, in order (so Str was the first one rolled, then Dex, etc). This generated four random arrays that anyone could use. If you didn't want one of those, you could use point buy. The natural 18 in one of the arrays lead to two players picking it and thus our paladin and warlock were born.
This is also the dumbest party I've seen in a while, with 12 intelligence being the high mark! The randomness lead to a nice change of pace from what people went into the session expecting to make as characters.
I let everyone roll 4d6, drop lowest, in order (so Str was the first one rolled, then Dex, etc). This generated four random arrays that anyone could use. If you didn't want one of those, you could use point buy. The natural 18 in one of the arrays lead to two players picking it and thus our paladin and warlock were born.
This is also the dumbest party I've seen in a while, with 12 intelligence being the high mark! The randomness lead to a nice change of pace from what people went into the session expecting to make as characters.
I disagree. I think point buy is definitely better. You get to choose to either go with standard array, or tweak it to make your character better. More choices is obviously better than less choices in this instance, where one of the choices is the exact same as the standard array.
It makes your character stronger but is that better?
That is my question.
I believe that there is only 1 or 2 optimal layouts for each race and they all rely on 2 or 3 dump stats.
I don't think that is a good thing. Maybe the best way to go about this is to make a thread to discuss the optimal point buy layout in 5e. I did edit my OP to include the possibilities that I see.
The suggestion of only allowing one 8 might be the simple solution of allowing point buy while encouraging diverse character stats. I will have to play with that to see what the possibilities are.