Hiya!
*shrug* IMHO, the 1e Ranger was the best incarnation. At least it was a "specialized" class (like the Illusionist, Assassin and Monk); basically, a class that was really good at it's 'thing', but not a good all-around adventuring class. A Ranger could track, survive, and shoot a bow well. It specialized in monster types that particularly plagued the forested wilderness. Then came Drizz't a messed it all up.
At the 2e onset, the "look how kewl Drizz't is!" fervour was in full rampage mode, so the Ranger got
drastically changed. Now, some say it's just a coincidence... I don't buy that for a second. Suddenly, the Ranger wasn't a "wilderness specialist, a loner, a marksman, and a herbalist".... now he was a "covert-ops, stealthy, duel-wielding, killing machine". And from there, all other "Ranger" versions were based, including 5e, it seems.
What I'd like to see them do is put the Ranger back into the "specialist" style class. I want to see them excel at
mundane survival in a particular terrain. I want them to drop the silly dual-wielding crap and go back to a more ranged, light-armored type of warrior. I want significantly delayed spells (if spells at all), to say...11th level or so. (hell, I'd like to see them do this with the Paladin too...no spells until a LOT later, like 11th or so...

).
In short, I want someone contemplating playing a Ranger to be thinking:
"I could play a ranger, but I'm giving up a lot of flexability in terms of overall adventuring usefulness in exchange for a highly-effective, specialized focus. Hmmmm..... I don't want a player to be contemplating playing a Ranger to be thinking:
"I could play a ranger, and basically be just a fighter who fights with two weapons and likes to hang out in the woods and cast spells".
IMHO, WotC needs to bring back the "specialized" classes where choosing one actually needs to be thought about. As it stands, if a party has a Wizard, a Cleric of Healing and a Thief, the last player thinks
I guess I'll be the Fighter... or Barbarian... or Ranger... or Monk... because they're all basically the same thing with different ways of doing damage. That is NOT how classes should be. The player should be thinking
I guess I'll be a Fighter... but hey guys, what about a Ranger? Think that might be ok? I won't be a tank or anything, but with a Ranger abilities we should be able to take on most foes at range... and we are starting in the town of Woodside in the Grand Forest, so he may be really useful in that regard. More than a regular fighter would be... What do you think? That is one thing that is
seriously lacking in all versions of D&D since the class/race splat books started pumping out for 2e; party class make-up.
Back in ye olden days of yesteryear, when a new campaign was being started the players all gathered around the table. The DM then gave a quick overview of the campaign starting premise (and maybe more, if he had a particular 'grand story' he was planning). After that, the players rolled their stats. Then they actually
talked to each other about what they wanted to make/play. They decided who was going to be what, and what 'type' of party they wanted to go with. For example, if someone rolled really well (3d6, remember?), and got S/I/W/D/C/C of 14/12/14/10/11/17, he may pipe up with wanting to try a Paladin (classes had stat minimums, remember?). A Paladin was pretty bad-ass in 1e, but that limited other players choices instantly. If someone wanted to play a Thief, well, he was going to need to be a LG, NG or CG thief. Nobody could play an Assassin or Druid. Basically.... there were considerations. Everyone was forced to start thinking and working like a team. With all classes being "equal" to each other in modern RPG standards, this was lost. Its really sad, too, because the whole group dynamic is one of
the driving forces that differentiates a table top RPG with a computer RPG or MMO; having actual people at the table in front of you and working with them... not just doing your own thing because "you want to", without regard for anyone else who will be at the table (including the DM). Everyone making their own characters on their own time at their own house/apartment, then showing up and finding out the party consists of a CN Dwarf Barbarian, a LN Human Fighter, a CG Elf Sorcerer, another N Gnome Sorcerer, and a LG Half-Elf Warlock. Yeah, as a DM I know I'd be
thrilled to know I'm going to be spending my personal time creating adventures for these characters who have virtually nothing in common, are likely to turn on each other when things get tough, and have almost no sense of "well-roundedness" to them. ( <-- that last sentence was sarcasm, btw,

). I've had this happen too often when I let my group know they can make characters before next weeks new campaign starts... even after I tell them to talk to eachother so they can make a decent group. I get the excuses..."I forgot", "I couldn't get in touch with Josh", "Zoltan was working all week", "Tracey thought Curtis was making a cleric, so she decided on Thief", etc. And they end up with a party like the one I described. And, sure enough, they are all dead within the first two or three sessions because none of the PC's really have anything in common with each other other than half of them are the same fricken' class!
(sorry, person pet peeve of mine...players all making fighter types, then getting a TPK via drowning because they didn't find the trap in the room that fills it with water because they have no way of detecting, defeating, or otherwise overcoming via magic/ability/skill the whole "room filling with water" thing. At least they could have tried to take precautions... but when all of them are fighter types, the mentality is "when we encounter a problem, we hit it until it goes away". When they can't deal damage to a problem...TPK's are very, very real possibilities).
Wow. What a digression! Er...ranger. Yeah. Hmmm.... "Go back to 1e style, nix 2-weapon covert-ops fighter concept, re-embrace light weapon, light armor, and bows/thrown axes/thrown daggers, mundane skills/abilities over magic". Yeah, that.
^_^
Paul L. Ming