Tony Vargas
Legend
As for the Far Realm, I couldn't care less. That plane is not part of traditional D&D cosmology since it originated in 4e. I don't see why it's such a big deal, but perhaps it has something to do with how much 4e trampled over traditional D&D lore.
Nope. Far Realms is from 2e and much expanded in 3e.
Some Bruce Cordell adventure.What's the 2e source?
Edit: Gates of Firestorm Pass
You said you couldn't care less, except you did care enough to fire some miss-directed edition-war shots at it.Why do you think I'm complaining about the Far Realm? It should be clear to you, if you've read my posts that I'm not happy with the class name "Mysitc"
Since Lovecraft has always been an influence on the D&D mythos, your objection to something Lovecraftian 'clashing' with that mythos remains nonsense, no matter how many time you choose to repeat it. Sorry if you don't care for Lovecraft in your D&D, but it's always been there. If it helps, I can empathize: I've never much cared for having science-fiction tropes in D&D, but they've always been there, too.I don't care what edition it's from, I don't like the Far Realm. It's an attempt to port Lovecraft straight into D&D and it clashes sharply with the rest of the cosmology. I was much happier with the obyriths from Fiendish Codex I; clearly inspired by Lovecraft, but adapted to D&D's existing mythos.
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All that said, locking in any explanation for psionics (and locking in whether it's 'magic' or not - even though 'not magic' can be mechanically problematic, and changing the name to 'Mystic' is at odds with making it 'not magic,' as well) are bad ideas.
Give us side-bars with several options for what it is and how it arises, including just leaving it 'mysterious & unexplained.' Everyone can pick what they like or exclude what they don't. Even just presenting the fluff with qualifiers ("...some sages say.... psioins, themselves argue... blah...blah....blah").
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