I'm not misrepresenting anything.
Yes, you are. You're completely over-exaggerating the questionable benefits and ignoring the manifold drawbacks.
How many attack do people who want a better beastmaster want?
Number of attacks is meaningless without context - force multipliers are a thing. There's also the small issue that the Ranger isn't built for heavy weapons, forcing them to use weaker attacks compared to the Fighter. Since we're talking about a subclass, we also need to take into account Superiority Dice and Action Surges. Which you are neglecting.
This is why its a strawman. You are using just a pale imitation of the actual truth.
Every class feature has a cost for its bonus.
Yeah, its called -gaining a level-. You seem to be confused with the idea that different subclasses have different battle styles. The Hunter specializes in at-will AoE weapon attacks as part of the Hoard-breaker theme. Beastmaster doesn't have that theme. As well, the Hunter class can use the Hunter Mark freely, while the animal companion cannot. This isn't a matter of sacrificing, this is a matter of designing mechanics to fit a certain theme for the subclass.
Familiar attacks are hot garbage for damage unless you equip them with weapons which only pixies can do. The only boon is that they are cheap to replace. Familiars are support.
Turn by turn, the Eldritch Knight has a higher damage output before feats, plus magic, plus a familiar that's just as good at scouting as the beastmaster's animal companion. You were the one that said the Ranger is broken. So far, it seems like the Eld.Knight is actually better at fighting and the same at exploration as the Ranger.
Aquaman doesn't always bring them and its usually when he's outnumbered... let a ranger.
"Green dragon in my forest. I need to call in some favors" Campaign Start.
So... suddenly the Ranger isn't being overpowered in his forest when there's a danger? Lets not move the goal posts and forget that was the point of this comparison!
Ranger as the lone man on patrol? Fine, that's being a scout. Rangers, rogues, shadow monks, some flavors of warlocks and bards as well.
Dealing with an actual threat in the wilderness? Call in the full cavalry!
Sounds about right for someone that's not overpowered.
Spells the spells. The ranger spell list is perfectly suited for wilderness encounters and they have the skill bonuses to abuse them.
I've slaughtered a whole mage guild solo in 3.5, running the DM's hook in hilarious fashion. Sure I can a TON of wands and scrolls
The ranger isn't better at using skills than anyone else in 5e - a druid or cleric is just as adapt as the ranger at the signature skill traits. Maybe more at times.
The Ranger spell list, while it does have a number of good spells, I've yet to see any that make them "abused" or "overpowered." Start listing these supposed bonuses and spells that no one else can use in a way that's abusive and overpowered, or I'm calling shenanigans.
And I don't care what happened in 3.xe. Not only are we talking about the fifth edition Ranger, not the ranger across editions, but it also matters how the GM played enemy mages - those with only the most basic defenses active are generally easy targets. That's how it is with wizards - they're only super great when they've had time to prepare.