IMO what the identity of the Fighter has traditionally (i.e. - not just 5E but through the history of D&D) been is sheer training/skill + mastery of all armor and weapons.
IMO what the identity of the Fighter has traditionally (i.e. - not just 5E but through the history of D&D) been is sheer training/skill + mastery of all armor and weapons.
Barbarians are raw power and primal fury (I kind of see the Barbarian/Fighter distinction as like Sorcerer/Wizard - instinct vs training) & tend to be less armored
It is fascinating that in 5e design the class designed around 'raw power and primal fury' does less damage but is more resilient than the one that depends more on skill and training. After all, who wouldn't expect the berserker to be a hard hitter with less resilience than the knight? You have to congratulate the originality involved in switching that around.
Not sure I agree with the point you are making here... majority of the time "Berserkers" are showcased in fantasy or even outside of it... they are always portrayed as being able to take massive amounts of damage... without going down. While the warrior is usually portrayed as a more skillfull opponent who wins through better technique, battle acumen, etc. I actually think 5e does a pretty good job of representing the archetypal differences in the two.
Not sure I agree with the point you are making here... majority of the time "Berserkers" are showcased in fantasy or even outside of it... they are always portrayed as being able to take massive amounts of damage... without going down. While the warrior is usually portrayed as a more skillfull opponent who wins through better technique, battle acumen, etc. I actually think 5e does a pretty good job of representing the archetypal differences in the two.
I'm not sure that they seem any tougher than non-Berserker warrior types. Or at least, not any better at lasting in combat than the knight, to use a different archetype. Also, that doesn't really answer to the damage differential, where the berserker seems like it should be the class doing the high damage (and perhaps taking it but still fighting) which is not apparent when you see both a Fighter and a Barbarian in action.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.