Connorsrpg
Adventurer
Oh, I am so glad Mike mentioned this. It is exactly what I was trying to convey in my thread where I asked people to view the fighter subclasses I had done.
And funnily enough, most criticism about them was 'these are not concepts/archetypes'. To which I was replying 'Exactly - neither are the ones in the PHB'. So I created other subclasses that used different mechanics. But, as I felt there is also room for concepts (real archetypes) I ALSO created some subclasses more bout flavour and playstyle.
This is not really about whether you like either. You can have both and Mike seems to wish there were some archetypes in there. I doubt the subclasses where you get to build the concept will be erased. They will still be there and then there may be (it sounds like) concept build in the future.
Battlemaster & Champion are not really archetypes/concepts. But you CAN build concepts/archetypes with them. Obviously some people like that and that is fine. Other people also want to see some fighter concepts (much like the other classes have been built) and that is fine too. It just makes it a little odd now. To do a duelist for example, you need to compare to a champion duelist or a battlemaster duelist. (Though some people may love that there would be 3 ways to do it). No use creating duelist concept if battlemaster builds a better one. So hard to trump these with 'flavour'.
Therefore, I tried to do both for most of my fighter archetypes. (Calling them archetypes is also a problem, when they are not). Concept AND new mechanics to play off. Seems though, new mechanics were not popular.
Here if interested: http://www.enworld.org/forum/showthread.php?452131-5-Fighter-Archetypes.
Anyway, rambling, but I am sure glad Mike made the point. A point others, like myself, have tried to make. Now we have a discussion on it and there are many good posts above pointing out the difference of fighter subclasses from others.
And funnily enough, most criticism about them was 'these are not concepts/archetypes'. To which I was replying 'Exactly - neither are the ones in the PHB'. So I created other subclasses that used different mechanics. But, as I felt there is also room for concepts (real archetypes) I ALSO created some subclasses more bout flavour and playstyle.
This is not really about whether you like either. You can have both and Mike seems to wish there were some archetypes in there. I doubt the subclasses where you get to build the concept will be erased. They will still be there and then there may be (it sounds like) concept build in the future.
Battlemaster & Champion are not really archetypes/concepts. But you CAN build concepts/archetypes with them. Obviously some people like that and that is fine. Other people also want to see some fighter concepts (much like the other classes have been built) and that is fine too. It just makes it a little odd now. To do a duelist for example, you need to compare to a champion duelist or a battlemaster duelist. (Though some people may love that there would be 3 ways to do it). No use creating duelist concept if battlemaster builds a better one. So hard to trump these with 'flavour'.
Therefore, I tried to do both for most of my fighter archetypes. (Calling them archetypes is also a problem, when they are not). Concept AND new mechanics to play off. Seems though, new mechanics were not popular.
Here if interested: http://www.enworld.org/forum/showthread.php?452131-5-Fighter-Archetypes.
Anyway, rambling, but I am sure glad Mike made the point. A point others, like myself, have tried to make. Now we have a discussion on it and there are many good posts above pointing out the difference of fighter subclasses from others.
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