According to recent comments (cannot recall if it was Mearls or Crawford), their data suggests a lot of new players.
Ok, I remain skeptical. But, that said, it is year one and I'm looking at it from a perspective of "what is typical". 5E is a great game and if they are seeing a big spike in players post-5E release then that is good to hear.
Mearls has said it's outsold 3e to this point of 3e's sales numbers.
Ok, but what does that really mean? As I said, 3E was competing with a vast range of D20 products for player's gaming budgets.
Well, we'd have to assume Mearls/Crawford's data is wrong then. I see no reason to assume that.
Neither do I. I mean, I won't simply presume that people talking in generalities about their own business are not spinning, but I won't dispute them without reason either.
I'll happily back away from my claim. It is still true that *I* don't see it. But that is pretty limited.
Now, that said, I'll still wager that the size of the fanbase ( as a % of overall population) doesn't really move away from long term average 3 years from now.
But, again, here at the one year mark I concede that a nice bump may very well be happening.
And still... The idea that sales are hanging in there at the release levels seems fishy. Keep in mind that we just went through a few years of being told that D&D was booming when it was obvious that it was not. So I'm not eager to switch sides of believing the hype just because I like 5E a lot.
Also, ICv2 is mirroring Mearls/Crawford data in saying Pathfinder sales have not really slowed by WOTC sales are massive. The only way to account for that is new players. Plus Hasbro quarterly report named D&D by name, which means sales had to hit a material revenue number (not a percentage change from prior numbers, but a base number that is a meaningful sum of revenue for Hasbro in general). That has to include a decent number of new buyers - the existing base doesn't do that.
Maybe so. I think you are extrapolating a good bit here. But ok, they are seeing a nice bump 1 year in.
Edit: See posts below. I think the idea that there are a lot of gamers who didn't jump into 5E on Day 1 would explain a lot and I did not consider it. It fits your assessment and corrects mine.