Jester David
Hero
Maybe also Heavy MetalThe only other fiction I remember in a similar vein are the Guardians of the Flame novels by Joel Rosenberg, which also owes a little nod to Twain's A Connecticut Yankee in King Arthur's Court.
Maybe also Heavy MetalThe only other fiction I remember in a similar vein are the Guardians of the Flame novels by Joel Rosenberg, which also owes a little nod to Twain's A Connecticut Yankee in King Arthur's Court.
I agree. Yet, I remember some people on these boards saying D&D has to include both dungeons and dragons, because of the name". Personally, rather specifying Dungeons and Dragons, if they do something in Forgotten Realms, I would rather they use Forgotten Realms in the title.
On more than one occasion i have seen your refer to yourself as the character, "Snails". Are you doing that because of your screen name or are you actually Marlon Wayons?
A reason I ask is because I've always wondered if non gamers could enjoy a D&D movie like that if they were able to relate to the main characters more. Fantasy movies is the hardest genre to be successful in. A reason that I think comic books movies are doing so well is because the general audience can relate to the characters since they are more down to earth and realistic as far as personality goes.
Ah, yes- I forgot Richard Corben's Den comic, one episode of which was adapted for that film. Good catch!Maybe also Heavy Metal
It's used because it is the story. The monomyth.
That's not saying that D&D can't use some other story, but there really aren't very many (I can't recall the number someone came up with, but it was in the teens I think).
It's kind of a pet peeve of mind when people talk about things being over-used, trite, whatever, when those are usually that way for a very good reason that is inseparable from the human condition.
To belabor the point, a "dungeon" as commonly used in modern English literally means a prison under a castle. To those who have not played the game...
Since as far as we know that is exactly whay they are doing (using the Chainmail script they had already prepared) I vote for the Dungeons and Dragons: Whatsisname title pattern.Hell, they'd prefer to call it that even if it's an entirely generic fantasy film with no connection to anything whatsoever in the game, simply because of that name recognition.
Yes, I've read Campbell.
But my original complaint was about the one fated saviour (the whole "you have a destiny" thing), which is not a required component of the monomyth.
If they simply go with "what works", they'll have the Hero, the comic sidekick, and the love interest set out to defeat the singular Dark Lord, who is seeking to destroy/take over the kingdom/world. They're best means to defeat him will be to track down the McGuffin by following a convoluted sequence of clues, all while being chased by the Badass Lieutenant. Unfortunately, things will go horribly wrong, meaning that they face the Final Confrontation with no real chance of success until, against all the odds, the Hero finds a way to come to terms with his destiny and remove the McGuffin from play, thus defeating the Dark Lord. (You remove the McGuffin because the lesson is that the power was inside the Hero all along - the McGuffin was actually helping the Dark Lord.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.