GMforPowergamers
Legend
OK, so sage advice now lets a life cleric add there bonus (2+spell level) to good berry.
here is my fear. You take a Druid 1/Cleric 1 (so 2nd level multi class chart) 3 1st level spells
Each casting is 10 berries that each heal 4hp. Now I assume at this level few adventure days end with the caster having a lot of slots left for casting. However you do start the first day with 3.
SO around 8 or 9pm the night before you cast 3 good berry spells. you go into the dungeon with 30 berries each with 4hp so 120hp of reserve healing on top of what else you have.
As you go up in levels though, this gets bigger, lets look at total multi class level 5... 4/3/2
so anyday you don't have 9 spells to cast, you could still make a reseve casting (so at this point it is more then possible to almost always have atleast 1 casting) how ever that first night out again you have huge reserves...
40 berries worth 4hp each(160), 30 berries worth 5hp each(150), and 20 berries worth 6hp each(120). so your bushel of berries is worth 430hps...
in my experience (so pure antidote) the higher level you get the more likely you are to prep. So that 430 pile could easily come up at least one day at 5th level...
remember the key part of this is come 8hrs of rest later (so about 7am maybe 8am... if your adventurers are at all like me maybe 9:30 am) you will be up and ready with a full suit of spells, but the berries last until bedtime...
just to bring this to obsurd levels I am doing out 10th level
4/3/3/3/2
so
40 berries worth 4hp each(160), 30 berries worth 5hp each(150), 30 berries worth 6 each (180), 30 berries with 7hp each (210), and 20 berries worth 8hp each (160)
that basket of berries is then worth 860hp...
remember with these there is no reason not to take 1-2 minutes to catch your breath every fight and go into every fight full or almost full hp... the hit point attrition game is totally squid.
now I know what your saying, that is a crazy power game to make a better healer... but now bring it back down to normal goodberries....
1 hp per no matter the level...
a 1st level druid can walk around the first day with 20hp in reserve... at 2nd level 30hp, at 5th level 90hp in berries, and at 10th level 150hp of back up healing... AND still have it's full allotment of spells to use. Now the issue gets smaller here (difference between 150hp of berries and 860hp) but it is fundamentally the same...
If good berries lasted 1hr per level the earliest this would come up would be 1 hour into your day at 9th level... and even then not much I would say 15+ level...
so just for ha has lets look at a 1st level cleric of life 19th level druid (or any mix of those really as long as you have at least 1 and 1)
40 berries worth 4hp each(160), 30 berries worth 5hp each(150), 30 berries worth 6 each (180), 30 berries with 7hp each (210), and 30 berries worth 8hp each (240) 20 berries worth 9hp each (180), 20 berries worth 10hp each (200) 10 berries worth 11hp(110), and 10 berries worth 12hp (120). so a crate of berries worth 1,550hp...
heck by that point I don't even want to think about it... and how much more effective are those berries then a straight 20th level druid dropping his whole spell on berry craziness... well that would be 220hp... so the difference is 1,330hp.
here is my fear. You take a Druid 1/Cleric 1 (so 2nd level multi class chart) 3 1st level spells
Each casting is 10 berries that each heal 4hp. Now I assume at this level few adventure days end with the caster having a lot of slots left for casting. However you do start the first day with 3.
SO around 8 or 9pm the night before you cast 3 good berry spells. you go into the dungeon with 30 berries each with 4hp so 120hp of reserve healing on top of what else you have.
As you go up in levels though, this gets bigger, lets look at total multi class level 5... 4/3/2
so anyday you don't have 9 spells to cast, you could still make a reseve casting (so at this point it is more then possible to almost always have atleast 1 casting) how ever that first night out again you have huge reserves...
40 berries worth 4hp each(160), 30 berries worth 5hp each(150), and 20 berries worth 6hp each(120). so your bushel of berries is worth 430hps...
in my experience (so pure antidote) the higher level you get the more likely you are to prep. So that 430 pile could easily come up at least one day at 5th level...
remember the key part of this is come 8hrs of rest later (so about 7am maybe 8am... if your adventurers are at all like me maybe 9:30 am) you will be up and ready with a full suit of spells, but the berries last until bedtime...
just to bring this to obsurd levels I am doing out 10th level
4/3/3/3/2
so
40 berries worth 4hp each(160), 30 berries worth 5hp each(150), 30 berries worth 6 each (180), 30 berries with 7hp each (210), and 20 berries worth 8hp each (160)
that basket of berries is then worth 860hp...
remember with these there is no reason not to take 1-2 minutes to catch your breath every fight and go into every fight full or almost full hp... the hit point attrition game is totally squid.
now I know what your saying, that is a crazy power game to make a better healer... but now bring it back down to normal goodberries....
1 hp per no matter the level...
a 1st level druid can walk around the first day with 20hp in reserve... at 2nd level 30hp, at 5th level 90hp in berries, and at 10th level 150hp of back up healing... AND still have it's full allotment of spells to use. Now the issue gets smaller here (difference between 150hp of berries and 860hp) but it is fundamentally the same...
If good berries lasted 1hr per level the earliest this would come up would be 1 hour into your day at 9th level... and even then not much I would say 15+ level...
so just for ha has lets look at a 1st level cleric of life 19th level druid (or any mix of those really as long as you have at least 1 and 1)
40 berries worth 4hp each(160), 30 berries worth 5hp each(150), 30 berries worth 6 each (180), 30 berries with 7hp each (210), and 30 berries worth 8hp each (240) 20 berries worth 9hp each (180), 20 berries worth 10hp each (200) 10 berries worth 11hp(110), and 10 berries worth 12hp (120). so a crate of berries worth 1,550hp...
heck by that point I don't even want to think about it... and how much more effective are those berries then a straight 20th level druid dropping his whole spell on berry craziness... well that would be 220hp... so the difference is 1,330hp.