I think this is the correct answer. Here at ENWorld, I think we skew both older than the average TTRPGer and skew more towards DMs than players.
Also note that D&D has become more and more combat-focused over the years. Exploration, Survival, Dominions, all of these things are less and less supported by the rules the farther through editions you go. Furthermore, especially starting at 3rd edition, there was a significant power jump for first-level characters versus "normal" citizens. Why?
Because D&D is no longer focused on the "simulationists" and those interested in verisimilitude or those who want to re-create the hero's journey. It's focused on players who want to "do superheroic stuff" and skip what they see as the "boring" parts.
The changes to Goodberry, Healing spells, Action Economy, Bounded Accuracy, Hit Points, and all of the other things we see complained about here individually ... are really people missing the forest for the trees - we're all here complaining that this individual tree doesn't fit in a coniferous forest because it's a deciduous tree ... without looking around and realizing we're no longer in a coniferous forest.
So Goodberry in 5.5E is fine in context; 5.5E is a system that is interested in recreating combat among heroic (or superheroic) characters. If I want to focus on something else, or on a lower-powered game, 5.5E (or 5E or 4E or even 3E for that matter) is the wrong system, and just as I wouldn't complain my screwdriver does a horrible job at tightening bolts. If I want to focus on survival games (or dominion or horror or whatever), I'll use the right tool for the job and use a different game system just like I'd put down a screwdriver and go get a wrench to tighten bolts.