D&D (2024) Should Goodberry get improve like Cure and Healing word?

What change would you make to Goodberry?

  • 20 berries for 1HP. 20 HP total

    Votes: 0 0.0%
  • 15 berries for 2HP. 30 HP total

    Votes: 0 0.0%


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Let's see if I remember correctly... Originally, goodberry was a 2nd level spell that created 2d4 berries. each berry healed 1 hp and was a meal. Now, it's a 1st level spell and you get 10 berries, and is sustenance for a day.

Wow, they boosted cure wounds... Create food and water is 3rd level and sustains 15 people a day, roughly.

I would adjust goodberry to a form similar to the original, but scalable, given the other healing and sustaining spells that are available.

Goodberry
1st Level (Vril)
Casting Time: 1 action
Range: Self

Creates 2d4 berries in the hands of the caster. A person eating a goodberry is sustained for one day without food and is healed for 1 hp. After 24 hours any remaining goodberries spoil and are worthless.

Upcasting: +2d4 goodberries are created for each level upcast.

* * * * *

I think this allows for sustenance in line with the 3rd level spell, and healing in line with cure wounds with the added versatility of spreading the healing to multiple targets, delay of healing, and the added sustenance.
 


ezo

Get off my lawn!
I changed healing potions into healing bandages.

It makes a lot more sense that way IMI.
I don't mind the "potion" concept, it is doing it as a bonus action...

The round is just 6 seconds (more or less). Even if you have a potion in an accessible location you have to take it out, remove the cork/seal, and then drink it. All of this as a bonus action when your action is dodging attacks, dashing through combat, making multiple attacks, etc.? No, it is too much IMO.

I'm prefectly happy with the idea that removing the potion is the free object action and Use an Object action to use it.
 

ezo

Get off my lawn!
Originally, goodberry was a 2nd level spell that created 2d4 berries.
Actually, originally you had to HAVE the berries, and the spell just made them magical:

1726761171748.png
 

Charlaquin

Goblin Queen (She/Her/Hers)
Let's see if I remember correctly... Originally, goodberry was a 2nd level spell that created 2d4 berries. each berry healed 1 hp and was a meal. Now, it's a 1st level spell and you get 10 berries, and is sustenance for a day.

Wow, they boosted cure wounds... Create food and water is 3rd level and sustains 15 people a day, roughly.

I would adjust goodberry to a form similar to the original, but scalable, given the other healing and sustaining spells that are available.

Goodberry
1st Level (Vril)
Casting Time: 1 action
Range: Self

Creates 2d4 berries in the hands of the caster. A person eating a goodberry is sustained for one day without food and is healed for 1 hp. After 24 hours any remaining goodberries spoil and are worthless.

Upcasting: +2d4 goodberries are created for each level upcast.

* * * * *

I think this allows for sustenance in line with the 3rd level spell, and healing in line with cure wounds with the added versatility of spreading the healing to multiple targets, delay of healing, and the added sustenance.
I was originally in the “no changes” camp, but you’ve sold me on 2d4 berries per level.

I have also long ruled that Goodberry consumes its material component (a sprig of mistletoe, which is an item in the adventuring gear list and therefore has a cost). That means a party with a druid who wants to use Goodberry to replace the need for rations needs to plan ahead by buying a lot of mistletoe foci, but they do end up saving 15 sp per 10 days (or 15 cp per day) compared to living off half-rations.

My interpretation of the 2024 starvation rules indicates that eating half a pound per day should actually allow each unit of rations to last for 4 days as long as you don’t miss a day and end up gaining any exhaustion levels. That combined with Goodberry changing to 2d4 and consuming a sprig of mistletoe would make living off Goodberries more expensive to live off of than rations (5 sp for four days equates to 12.5 cp per day, compared to 1 gp for an average of 5 days, or roughly 2 sp per day). Seems reasonable, since living off rations this way is pure subsistence, whereas each Goodberry is equivalent to full day’s nutrition requirements and also heals you. Plus, the mistletoe sprigs don’t weigh you down like rations do.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Actually, originally you had to HAVE the berries, and the spell just made them magical:

View attachment 380249
This works well with my change to having the spell consume its material components. The berries grow on the sprig, and the spell makes them magical, but once you’ve plucked them all off you need a new sprig’s worth of berries to cast it again.
 

The Sigil

Mr. 3000 (Words per post)
It is clear to me that WotC wants to ... D&D, to, "get to the action" as they've said.
I think this is the correct answer. Here at ENWorld, I think we skew both older than the average TTRPGer and skew more towards DMs than players.

Also note that D&D has become more and more combat-focused over the years. Exploration, Survival, Dominions, all of these things are less and less supported by the rules the farther through editions you go. Furthermore, especially starting at 3rd edition, there was a significant power jump for first-level characters versus "normal" citizens. Why?

Because D&D is no longer focused on the "simulationists" and those interested in verisimilitude or those who want to re-create the hero's journey. It's focused on players who want to "do superheroic stuff" and skip what they see as the "boring" parts.

The changes to Goodberry, Healing spells, Action Economy, Bounded Accuracy, Hit Points, and all of the other things we see complained about here individually ... are really people missing the forest for the trees - we're all here complaining that this individual tree doesn't fit in a coniferous forest because it's a deciduous tree ... without looking around and realizing we're no longer in a coniferous forest.

So Goodberry in 5.5E is fine in context; 5.5E is a system that is interested in recreating combat among heroic (or superheroic) characters. If I want to focus on something else, or on a lower-powered game, 5.5E (or 5E or 4E or even 3E for that matter) is the wrong system, and just as I wouldn't complain my screwdriver does a horrible job at tightening bolts. If I want to focus on survival games (or dominion or horror or whatever), I'll use the right tool for the job and use a different game system just like I'd put down a screwdriver and go get a wrench to tighten bolts.
 


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