FormerlyHemlock
Hero
(Double post)
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Does TrippyHippy have a good point otherwise? Perhaps. But I have a hard time believing it when I've already determined I don't believe his opening statement (because I personally *don't* think he'll walk away from the game just because WotC releases a Warlord class some time in the future.) And as a result, what might've been a reasonable point is stuck ten paces back.
What an odd way of saying "band-aid." ;PNo. The Cleric says "I represent a 'Holy Warrior' or 'Militant Priest' Archetype, and as such I do not feel constrained into having to play in a contrived, pre-designated way that functions like a role in a sports team and often seems to confuse people as to what 'narrative archetype' really means...."
Clerics in my game are always saying that.....
Yes, out of 219 respondents, 145 want the warlord. About 2:1 in favor.
It's an ENWorld 'multiple choice' poll. You can click either or both answers.
In theory. In practice you and I both know there's players out there who like to boss other players around; and this gives them a mechanical excuse for it. That's why I'd be all for changing the class name. (I thought the 4e role names were poor too, for the same sort of reason, though the concept held some water)And, while we use 'leader' as short-hand, because of the familiarity of the 4e formal Leader Role, that role no longer exists, and the Warlord isn't going to be defined by either the formal role of Leader, nor was it ever strictly leading in the literal sense of the warlord player bossing everyone around.
Hmmm...all these people want to play the Marshal support class yet so many complain bitterly about playing the other big support class: Cleric. Sometimes I don't understand gamers...It's a support class.
Sure it's unrealistic, but when there's a choice given between taking it closer to or farther from realism I tend to go with the "closer-to" option if all other things are equal.I consider it a feature in a fantasy game, and a necessity even in one that has some reason to shoot for realism. Attempts at realism can really hurt balance & playability, often for very little actual realism achieved.
D&D is so very far from being remotely realistic, though, that I doubt it could even much accommodate the impulse even in very extensive modules. That doesn't mean it shouldn't try. I could see at least a full, PH-sized supplement devoted to such an end being added to the Advanced Game.
That'd be most of the characters I ever play. I get told what to do enough in real life; damned if I'm going to put up with it in the game as well!Nod. If one of them has a "doesn't play well with others" or "problems with authority" concept, yeah, it could be an RP problem - or 'opportunity.'
No, in that while I-as-DM need to know you're moving this round I'm not going to hold you to your declared course of movement if circumstances arise to change it. But if we're halfway through the round and your initiative comes up and only then do you tell me you're moving from A to B and attacking Orc F, I have to back everything up and see what you might have encountered during your move - did you get clipped by the fireball that went off partway along your logical route, or did Orc G break off from its original opponent (who it had already swung at) and try to block you instead? Inevitably one of two things happens: lots of retconning, or characters get away with moves they realistically shouldn't have.Doesn't that undercut what you're trying to accomplish in declaring first?
Exactly, and in this way 5e beats both 3e and 4e.The higher initiative one would Ready in 3.0 and later.
With Ready you can have two (or more) actions happening on the same turn, even if not technically several turns simultaneously. Many DM's'd just run something like that as if it were literally simultaneous. Certainly nothing wrong in doing so in 5e.
Fortunately, in 5e, you can just rule something Simultaneous if you want, when it matters - without adopting a more onerous action-declaration system and using it every round. DM Empowerment, rulings-not-rules, &c...
There's players I've seen - and who I still play with - who, if given a Marshal as a PC, *would* take it as license to boss the other players around. Then the arguments would start...That's surprisingly close to how the Warlord often works out in actual play. The leadership aspect is conceptual. Just as the player of the fighter doesn't get up and swing a replica sword around, or the warlock player actually put his soul up for sale, the player of the Warlord wasn't actually bossing the other players around.
And here we reach a deep disagreement. You seem to see (and correct me if I'm wrong) in-combat h.p. recovery as a natural part of combat; where I see it as something that should happen rarely if ever at all and then with risks attached.Well, the game does need some support functions in a party, particular hp-recovery in combat,
So because you personally think someone is overreacting, you assume it's hyperbole and that everything they say is suspect, and that it's okay to dismiss out of hand everything else they write and publicly denigrate them as an hyperbolic alarmist? Isn't that kind of bigoted?
Clerics I play are support to the protagonists...which includes themselves.All clerics I play are support to the protagonists, since always.
If you want to call it "bigotry" that I do not feel the desire to engage debate with someone who uses hyperbolic language rather than just state honest fact or opinion, then that's fine. Quite frankly though, I fine the term "bigotry" to be a much stronger term that I would use in this situation (because I would usually reserve the use of that word for much more substantial prejudice) but I understand the implication you are driving at. I will accept that I am "bigoted" here on the boards against people who do not or can not discuss or argue from a place of honesty. And truth be told... if someone wants their voice heard... their voice should try and speak to truth. Otherwise people are prone to ignore it.
"Get a dictionary" is probably not a good preamble to your pretense for polite discourse. Fact of the matter is that people have been gettingGet a dictionary. I've only reacted to those who are doing so with kind. I sure as heck didn't launch any kind of first salvo or whatever. Heck, my first post was a polite statement of how I agreed with another poster's sentiments. Then, my second to defend a poster I felt was being unfairly marginalized for an off-hand remark that had nothing to do with their larger point.
But, look. Another rude local piling on with nothing to add but vitriol. This place sure is full of tolerance and polite discourse. Yeah, now I see what you guys were saying over in the "welcome" thread...
[Edited for typos. The adult beverages take their toll...]
No. The Cleric says, "I represent the team assist leader" as per the basketball analogy that was originally in play. There is no "Holy Warrior" or "Militant Priest" archetype in basketball. Analogy fail on your part. You're right though. The "team assist leader" is not a fantasy archetype. But the warlord, the general, the commander, the king, the war marshal, the leader, the "heart" are fantasy archetypes. There are characters who are neither bards nor clerics who are "party optimizers" who operate as the tacticians, strategists, and 'hearts' of teams. Warlords are as much fighters with feats as barbarians are fighters with feats or even rogues being lightly armored fighters who stealth. What's the difference between a 'barbarian' and a 'fighter' who takes the 'outlander' background and 'appropriate feats'? Is it... dun dun dun... tradition? Because that's what it sounds like.No. The Cleric says "I represent a 'Holy Warrior' or 'Militant Priest' archetype. As such, I don't feel constrained to play my character is a predetermined way in order to satisfy abstract roles akin to playing in a sports team, or those who these erroneously conflate these roles as being the same thing as a 'narrative archetype'".
Clerics in my games are always saying that......