AaronOfBarbaria
Adventurer
I somehow didn't see this question before posting the first time, but felt it was important enough to answer that it warranted another post:And, if 5e groups are trending larger than before, (if they even are), what about 5e makes it easier to play with large groups than, say, 3e or 4e?
My group struggled with having everyone present in 3e and 4e sessions because the combat math didn't mesh with us.
With 3e it was that the system felt too swingy, a single good roll could completely change the way an encounter is going (like a crit sending a PC from "fine" to "dead" in one go), and the system math assumptions made it so that there was a very fine line between "push over" encounters and "impossibly deadly" ones.
With 4e it was that we couldn't get the game moving fast enough for us even after applying some pretty serious house rules (not that I lay blame on the system alone, many of the group simply were overwhelmed by all of the discrete action options available and trying to use the right one at the right type and not forget any of them).
5e, in contrast, feels like the right amount of simplicity for us and has system math that is less swingy so I don't have any difficulty scaling encounters to the larger party size. It feels like 2e to us, except the game math assumes a lot of small hits rather than a few big hits to get to the same result of usually needing a few rounds (or a few characters working together) to take down a monster.