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D&D 5E How many fans want a 5E Warlord?

How many fans want a 5E Warlord?

  • I want a 5E Warlord

    Votes: 139 45.9%
  • Lemmon Curry

    Votes: 169 55.8%

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I'm not sure i'm in it.

I'm a fan of warlord mechanics more then of warlord fluff. I heavily refluff everything anyways.

Mainly, at-will version of the bard. Rather then casting 1 buff, then piddly cantrips. I want to make turn by turn decisions of where bonuses go, pick and choose who and how i'm helping every round, not simply put a buff no the fighter and watch him run off with it.

You talk about agency, but once a cleric blesses or a bard give an inspiration die, it's entirely out of your hands on how it's used. Give someone HP, and it's upto him how it's lost.

I want agency for support.

I sit at the opposite extreme. What is most important to me is the flavor, and that it is a legitimate alternative for either bard, cleric or druid. I don't really care as much about the mechanically beyond it not being similar to spellcasting.
 

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(Tony: I wasn't using "leader" in the sense of 4e combat roles, I meant "leader" in the conventional sense.)
Leader in the conventional sense is certainly among the concepts that can be handled by the Warlord and inspired it in the first place. It is not, however the Warlord's function, anymore than it was of any other 4e class of the same role.

Like Aldarc said, it's something for discussion among the group. But not whether or how a player might play a Warlord, rather the issue of whether there will be a 'party leader.' IMX, most groups don't nominate a party leader, nor do they even discuss the possibility. Someone choosing to play a Warlord never changed that in the least.

But my hope is that instead a "master tactician" makes it into the game that gives you all the mechanics you want, without a few pieces of the fluff that I don't want. That is, anything that suggests the character is "leading" the other members of the party.Seems to me that's a decent middle ground.
If it were just that objection being raised, and it meant getting the Warlord into the PH as a class playable in AL, yes, it'd be a perfectly reasonable middle ground. I'm getting to play a warlord, you're not offended by the fluff, I can re-fluff it when you're not looking. You're still dictating to me what I can & can't play, but in a way that's minimally invasive.

I don't know how an unwillingness to change anything, as seems to be the case with some posters, constitutes the basis for moving toward a compromise.
The movement towards compromise already happened. By accepting the Warlord's absence from the Standard Game, those who wanted it have met those who wanted it excluded half-way, really, more than half-way. It remains to the anti-warlord camp to reciprocate, and stop trying to block the Warlord's addition to the advanced game where it will be wholly optional and effortlessly ignored.

"You had your way with first PHB, we get our way with next one" is not really meeting anybody halfway.
There is not slated to be a second PHB co-equal with but merely later than the first. The classes in the PH are Standard Game, new ones will be opt-in. That means that if you don't opt-in, they have no impact on you. So you've gone from the prospect of a class you don't want being in the Standard Game and open for AL play, and having to house-rule it away when you DM, try to explain to other players why you have a right to tell them what they can or can't play or just table-hop until you find an AL game where no one's playing one - not a fun prospect - to never having to worry about encountering it in official play nor when you run.

By contrast, the Warlord proponent has gone from the prospect of being able to play the class whenever he wants, to being able to play it at home games only, and only if he can talk the DM into opting into it.


The question should be "Can we design a class that will be acceptable to the majority?"
An edition meant to unite fans of all edition cannot afford to cater solely to some imagined majority among them. To do so is a formula for failure.

Now, if you /wanted/ a Warlord, the shape it took might be important to you. Even then, the workable 'compromise' would be to include enough options that each reasonable vision of the Warlord might be achievable and playable (obviously, using the original as a foundation). That's not too much to ask - the original Warlord delivered it.
 

You joke, but if you go nearly all the way there you have something else entirely. One serious striker and four warlords was a terrifying force of nature.
That's a variation on the same jest, yes. The Striker would run out of surges /really fast/ for want of a Defender, since he's the only one that really seems to be doing anything, so the Warlords are always looking for new talent...
 

An edition meant to unite fans of all edition cannot afford to cater solely to some imagined majority among them. To do so is a formula for failure.

At the very least, if nothing else, this thread has shown -consistently, nearly from the beginning to now- that the number of people that do not want and/or don't care about the warlord outnumber the number of folks that do.

A majority isn't "imagined" if there are actually more of them than others...then they are actually a majority.
 

At the very least, if nothing else, this thread has shown -consistently, nearly from the beginning to now- that the number of people that do not want and/or don't care about the warlord outnumber the number of folks that do.

A majority isn't "imagined" if there are actually more of them than others...then they are actually a majority.

This thread has not shown that. This thread consists of people who self-select participation in forums in general, these forums in particular, and this thread to be incredibly specific. The thread therefore does not and can not constitute a representative sample of the D&D player population.
 

That's a variation on the same jest, yes. The Striker would run out of surges /really fast/ for want of a Defender, since he's the only one that really seems to be doing anything, so the Warlords are always looking for new talent...
What makes you think anything tended to live long enough to deplete the striker's surges?
 

This thread has not shown that. This thread consists of people who self-select participation in forums in general, these forums in particular, and this thread to be incredibly specific. The thread therefore does not and can not constitute a representative sample of the D&D player population.
That's weird. So what do you make of the various pro-warlord posters who eagerly touted the meaningfulness of the poll numbers when I dared to bring them up?
 

This thread has not shown that. This thread consists of people who self-select participation in forums in general, these forums in particular, and this thread to be incredibly specific. The thread therefore does not and can not constitute a representative sample of the D&D player population.

Didn't say it was of the whole D&D population. But it is irrefutable that the majority of people that have come here [and voted in the poll], for the past 18 days & 71 pages of thread, straight through...the whole time. If we assume WotC has some survey/marketing/whozits info of their own, and it would be foolish to not think so...it's not that huge a stretch to think,hmm, maybe that majority who doesn't want one/doesn't care isn't "imagined", but actually this poll is a snapshot of the larger general community.
 

At the very least, if nothing else, this thread has shown -consistently, nearly from the beginning to now- that the number of people that do not want and/or don't care about the warlord outnumber the number of folks that do.

A majority isn't "imagined" if there are actually more of them than others...then they are actually a majority.
I believe we call that 'confirmation bias.' My reading of this thread has not shown your conclusions to be true.

/frustrated even better logician
 

I believe we call that 'confirmation bias.' My reading of this thread has not shown your conclusions to be true.

/frustrated even better logician
With the years of open playtesting and player-base input, do you really think the devs would leave a class out of the game if it was as popular as you would like to think it is.

If anything, perhaps your love of the class is the real "confirmation bias" here?
 

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