L
lowkey13
Guest
*Deleted by user*
I prefer to start the game with a character who's pretty much fully formed, who has all the skills she needs to be the concept, and just gets better at those skills. Maybe she adds to those skills later on, picking up a thing or two from an unexpected career change or hobby. That makes sense to me, because that happens - you pick up another skill here and there over your career, maybe you change careers entirely. But I don't know anyone who starts out with their skill and profession acquisitions all mapped out like an optimizer maps out his character's life.
In other words, if I want Indiana Jones, if the character can start out with a PhD in archaeology, decent DEX, STR, CON, and INT, proficiencies in Whip, Pistol, Acrobatics, and Dungeoneering, I'm happy. If "the best" means I have to have a map that starts him as a Human Variant for the free feat, then Rogue to get X Y Z, then takes the stat bump at level 4, then splash Monk for three, then back to Rogue for five, then a splash of Fighter, then back to Monk until endgame, well, that's too crunchy for me.
Why not? It's the lack of empathy that often differentiates a "bad" optimizer from a good player. I hope that no one is arguing that all optimization is "badwrongfun." But it seems odd that people would discount the lived experience of so many that optimizers tend to make the game less fun, when they are playing with people who do not share their passion.
That's the point- and it's a simple one. If you like min/maxing, and your group likes min/maxing, and your DM accommodates min/maxing, then that's a great game experience! You are playing the RAW and RAI, and everyone is having a good time. The problem arises when an optimizer doesn't understand that his personal ideas are not shared by everyone at the table.
So, to answer the question, "Why would you make a less-than-perfect realization of your character?"
Because not everyone wants to optimize their characters. Because different people have fun with different aspects of the game. And because tabletop is a shared social experience, it is important for there to be some give-and-take.
Three points-
1. Any person who feels the need to tell me that they are about to be honest, likely isn't. Just an observation.
2. The argument that styles of play might not mesh well is the exact same thing as JIM CROW SEGREGATION is neither helpful nor appropriate.
Very briefly-
I was trying to point out the "verbal" (written) tic-
"Okay, I'll be honest,"
"So I'll be honest,"
So I'll be honest, if you want to play your character like they're good at something but not support that role-play with the appropriate mechanics, I don't want to play with you. I don't care what you want to be good at, but I see no reason why anyone would stat themselves to be bad at something they want to be good at, it's completely contrary.
And this whole argument that optimizers should only play with optimizers strikes me as the TTRPG version of different colored fountains.
("Yeah, I'm Lucky now because I killed enough orcs." What?)