S
Sunseeker
Guest
Great, now I'm a liar. Oh yes I'm sure you'll defend your position with "well I said likely", but I'd honestly rather you just out and called me a liar if you think I'm lying.Three points-
1. Any person who feels the need to tell me that they are about to be honest, likely isn't. Just an observation.
I'm a political scientist. When people say "people who think different things should be kept apart" it's hard for me not to think of it in terms of segregation since it well, is.2. The argument that styles of play might not mesh well is the exact same thing as JIM CROW SEGREGATION is neither helpful nor appropriate. It may be helpful to reflect on the idea that it is the person who demands that everyone else accommodate his style of play that is the problem. Or, as you put it- if a person kept designing evil characters whose purpose was to kill the other party members, thus making it less fun for the other people in the group, then it would be likely that the other people in the group wouldn't want to play with that person. That person would be better suited playing Paranoia, or a D&D game designed for what he wants. On the other hand, if that individual kept demanding that he should play because not allowing his evil player killers was just like PUTTING ROSA PARKS AT THE BACK OF THE BUS, people might not take his arguments very seriously.
So you're optimizing for group fun as opposed to personal fun or conceptual fun. All we're doing at this point is setting up the terms of victory. We're just adding more layers. If our initial goal is to maximize a concept, but temper that concept with mechanical limits and then further restrict that result with what would be fun in the group, then our end result is something that is optimized for conceptual fun within the limits of the rules and resulting in an overall fun play for the group. But we're still optimizing.3. I have repeatedly said that I have no problem with optimizers in general, but I have also noted (as have many others) that this style of play, with many people, does not always mesh well. That's been an observable phenomenon. For the groups that it works great at- that's awesome! More power, etc. Just like some groups really encourage a lot of roleplaying- and those people probably wouldn't do great in a beer & pizza & orc killing game. The only issue is that there are a decent group of optimizer who seem to believe that their way is the only way, and, quite literally, cannot understand ""Why [someone else] would make a less-than-perfect realization of [their] character?" I can totally understand why a person would optimize, and why a person wouldn't. Because the point of a game isn't efficiency, it's fun. And it's fun ... in a group.