Hussar
Legend
It's also a sub-optimal build. Trying to build damage as a sword & board fighter is counter productive.
*The choice of 1-handed and 2-handed is much bigger for fighters. Smites don't care how big the weapon is, action surge/multi-attack does.
*Fighters are more affected by accuracy (both ways) since smites don't care. Advantage is their BFF (and disadvantage their archenemy).
*Fighter's have more to gain from magic weapons. +1 damage per hit is worth a lot more when you attack more. Again, smites don't care.
*Fighter's have more to gain from buffs. Same reasons as above. Bless, foresight, elemental weapon, crusader's mantle... smite still don't care, but the fighter will multiply any of those. Nothing in the game is as dangerous as a well buffed fighter.
But, that's my point. I'm comparing a middle of the road fighter to a middle of the road paladin and a middle of the road ranger. A sword and board fighter and paladin and a bow using ranger. All have exactly the same base damage (or within a point per hit, so, close enough). For my character to come even close to either character in damage output, I have to Action Surge at least 4 times. And note, I'm not exceeding their damage, I'm just drawing even.
So, again, how is the fighter the "combat master"? THAT was the original point being made here. If a Battle Master has to surge and blow every single superiority die on damage TWICE, just to equal a paladin's bonus damage, how is that balanced?
There's a reason fighters are Tier 2 Classes compared to the ranger or the paladin. But, if fighters are supposed to be the combat masters, shouldn't that be the other way around?