MoonSong
Rules-lawyering drama queen but not a munchkin
You sell your weapon.
Then summon it once you leave town.
Gokudo! That show was so random!
You sell your weapon.
Then summon it once you leave town.
Alright, well, as I've said--that isn't an argument I was making. I'm pretty sure I've been on record, repeatedly, as saying that I think the Fighter is, more or less, on-par with the other "heavy melee" classes (Paladin and Barbarian) as far as damage is concerned. I have only and exclusively been arguing--again, as I believe I have said--that I don't see a substantial damage advantage for the Fighter, at least for the first half-or-so of the game.
And I know I have stated, at least elsewhere, that the bigger problem is that people talk about a significant damage advantage for the Fighter, and use this alleged significant advantage as justification for the Fighter getting effectively nothing (well, other than a relatively narrow ribbon) to contribute in terms of non-combat, from its class mechanics. It gets the same amount everyone does from Background, sure--but literally every other class, even the Barbarian (well, Totem Barbarian, anyway) picks up substantial ability to contribute to both of the other pillars beyond class skills and background benefits. As far as I can tell, the Champion and Battlemaster straight-up don't, and the standard Eldritch Knight (limited to Abjuration and Evocation) doesn't get a whole lot either.
(Also, my statement about "an extra round's worth of effect" was meant to cover precisely what you said with the "additional dash action" or the like. I am highly unconvinced of the non-combat applications of Action Surge, at least partially because no DM I've had has ever required round-like adjudication of non-combat situations...except in 4e skill challenges, which every "old school" type seems to make signs-against-evil when they hear.)
Thank you for saying what I've been trying to say for several pages and failing. THIS is what I've been arguing.
So we agree then? Fighters are balanced in terms of damage output?
Do we also agree that fighters (aside from Champions, and, weirdly, the homebrew class you're using) get an of out-of-combat fob at level 3?
If the fighter took lucky, and got 3 extra hits per day...
3 * 1d8+5 = 28.5 damage.
Which makes the fighter 0.5 damage behind.
EzekielRaiden said:I'm pretty sure I've been on record, repeatedly, as saying that I think the Fighter is, more or less, on-par with the other "heavy melee" classes (Paladin and Barbarian) as far as damage is concerned.
Hussar said:Thank you for saying what I've been trying to say for several pages and failing. THIS is what I've been arguing.
I'm A Banana said:So we agree then? Fighters are balanced in terms of damage output?
Hussar said:Well, if by balanced you mean that a battle master fighter can just about keep up with a paladin, I suppose that's balance of a sorts.
...
So, will you at least admit that my fighter is seriously lagging behind the paladin in damage? ... As it stands right now, I can't equal the paladin in damage. There is simply no way.
Sorry, a minor skill bonus at 3rd level isn't really in the same league as a paladin's detection ability, healing abilities, damage immunities, and various other gew gaws.
It's also a sub-optimal build. Trying to build damage as a sword & board fighter is counter productive.I get that you're unhappy with your fighter's damage output. Based on the numbers and my spectator's experience, that unhappiness doesn't have much of a basis in reality (if you want to bring misses into the equation, extra attacks fare even better than a smite in most cases - more chances to hit/crit).