EK is a fighter/mage, but not a bladesinger.Totally agree that many of the "combos" already exist within the subclasses from the base game. Eldritch Knight is a fighter-mage/bladesinger type, etc.
Agreed.A new class *must* have a new mechanic. If it is just about the flavor you can build it as a subclass.
I guess a spell-less Bard would be a Minstrel.Spell-less subclasses for Paladin, Ranger, Bard.
Even obscure as those are, some got treatments. The swashbuckler and Beguiler got PPs and dragon articles, PPs made a small attempts at incarnate, healer, themes or backgrounds could suggest swashbuckler, healer, archivist, and there was a wilder theme, duskblade was just another 3.x stab at a gish, and 4e also had plenty of those, any arcane striker could probably claim 'warmage' (it was another mechanics-differentiated class)...Or a 3e fan, given the incarnate, healer, archivist, dragon shaman, beguiler, duskblade, warmage, soul knife, wilder, and swashbuckler weren't updated to 4e.
If we got creative enough (and were charitable enough about meeting concepts with very tenuous modeling and depending on lots of generous DM rulings), we could probably build any concept with MC'ing and a Fighter, Cleric, & Magic-user class. (Even the Rogue would just be a light-fighter with a background and a lot of skills.)Not to offend or insult but...
I hear the phrase "I can't see any new classes for D&D. The current one do pretty much everything." in some form or another in D&D forums a lot.
And I wonder how creative or imaginative the fanbase is. Is it:
"No other classes fit in D&D"
"No other classes fits in my image of D&D"
"I can make almost any other class using what we have."
or
"I just can't think of any other classes."
The design of the Fighter class limits what the fighter can be. It can be DPR. It can add a few tricks, it can even actually cast spells, but those tricks are really only viable so far as they support that main function. The 5e fighter is a beatstick, a very good beatstick, and one available in several styles, but still a beatstick. Trying to shove it into any other function renders it sub-optimal or even non-viable.With regards to the recent kerfuffle about Warlords, for example, my feeling is that introducing them really just tends to limit what Fighters can be - as in the Fighters can only be grunts
I guess a spell-less Bard would be a Minstrel.I could definitely see an Oath of Fealty for a Paladin who was a non-magical Knight in the most traditional sense, but still able to do (EX)traordinary (yeah, 3.5 reference) things due to his preternatural devotion to duty.
I think that almost all spell-casters should be covered by just adapting the Magic-Us... um, Wizard. Subclass.
I mean, I'd love to see an Incantrix, or an old-school Illusionist, but I prefer they be excluded and keep core rule class bloat to a minimum when the Wizard mechanics handle it. I think the same is true with any class which is "Cast spells, but really casts spells that deal with (Time/Illusions/Anti-magic/Shape-change/Whatevs)."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.