AaronOfBarbaria
Adventurer
Try it out the other way around; Sir Dwarf McAwesome, purveyor of The Sauce, is that epic super-bad mamma-jamma that he is seen to be at level 20 at level 1, a cut above normal dwarves, and a hero for the ages... you just haven't gotten to that part of his story yet.Replacing a number with a description still doesn't get around the problem. If anything, it makes it even worse.
Intro level 1 dwarf Sir Awesome McAwesomesauce
"a suit of the finest armor, stuffed to bursting with muscles and beard, and laden with no less than a dozen things that could kill someone"
All of that still doesn't mean anything as it's not going to be represented fairly as a level 1 no matter how much fluff and dazzle you put into it. You can make your level 1 character sound like God himself but in the end they're barely above a normal guy, simply because "they're new at adventuring..."
Level is a game thing, and it doesn't have to be made into more than that - you don't have to match the narrative to the mechanics of the game so tightly as to say that because this dwarf was brawling goblins in the summer of last year and now he is choking a demon with his axe today that it is because he has made leaps and bounds in his training and is not simply the same guy with the same skill set, albeit with a few more months of having done stuff under his belt.
Because really, if you are going to try and strap the narrative awesomeness of a character to their level, you are going to have to create some sort of system by which the passage of time is mandated in order for level to increase so that you don't have the problem of "he's 30-something and level 1" nor the problem of "she's barely 18 and already level 20."