My preference would be to make the warlord healing ability be one option among several. Then players who want healing-warlords can take that option, and DMs who hate healing-warlords can ban it while allowing the others, and everyone's happy (except when those two happen to be in the same gaming group).
I guess open-interpretation would work for me, but I don't think it touches the real issue, which is that warlords are serving as a proxy for refighting the Great Hit Point Wars, and the goal of the Great Hit Point Wars is to get the other side to admit they're wrong and you're right. Compromise is defeat. The only victory is total victory.
I guess open-interpretation would work for me, but I don't think it touches the real issue, which is that warlords are serving as a proxy for refighting the Great Hit Point Wars, and the goal of the Great Hit Point Wars is to get the other side to admit they're wrong and you're right. Compromise is defeat. The only victory is total victory.