But your claim was that it is there when its not written to be there, so you're implying it's there.
I said people don't notice it.
It's the difference between say:
Bobbi asked Jenny to join him at the movies for a date and she agreed.
and
Bobbi and Jenny went to the movies for a date.
The former explicitly states the heterosexual nature of the relationship. The last one only does if you assume that they are opposite sex based on their names.
I'll keep that in mind the next time I see two characters stated to be in a relationship without either of them having their gender stated.
And even if that happens even once ever... we're still at the same point. Those characters didn't have their orientations stated or implied, and thus they're not the ones I was talking about.
Besides that, the brain looks for patterns, it does this to aid in information categorization. That's why we often read things to say something they aren't actually saying.
Yeah okay. I'm talking about background noise that people don't even notice. Like the opposite phenomenon.
I said some groups use the game to "play out the myths and legends of past cultures". As [MENTION=18182]Dire Bare[/MENTION] pointed out, "realism" in the context of this conversation means something different than complete historical accuracy; it means maintaining the suspension of disbelief.
I would use words like "plausible" or "verisimilitude" here in place of "realism", but that's neither here nor there.
Why is "women aren't allowed to do things" (which, incidentally, has
never successfully prevented women from doing things) the breaking point of your suspension of disbelief. Women
actually existed, and having them show up in important roles slightly more often doesn't seem like it should be so much harder to embrace than the goblins.
Eowyn's story arc would not work in an egalitarian culture; much of the drama arises from challenging implicit assumptions made by the male characters (and perhaps the audience). The sexism is a part of the narrative, even though the narrative obviously isn't endorsing it.
Sure, if overcoming sexism is an important part of a narrative, sexism must exist in the setting. That's true.
Bad example: Robin Hobb. In Assassin's Apprentice, there are female characters who, like Eowyn, chafe at being confined to their chambers and not allowed to lead lives of action. But there are also female guards, including the guard captain. The juxtaposition is jarring and inconsistent. It doesn't work for the story.
That's also true.
Although given that both of those could describe modern women, it's not necessarily contradictory.
Still, if important military characters are evenly split male and female, but common soldiers are all male... I've seen that, and it makes no sense. Here's how you fix it: Make some of the common soldiers female.
I'm not interested in an IRL political debate at the gaming table.
See, as an actual member of the minority group in question, the idea that my existence is a political debate is something
I don't want.
I think, in all this talk of tolerance, acceptance and so on, people forget that one of the easiest solutions to the problem is to just treat everyone like an equal human being. We don't need to analyze the appropriate solutions to IRL problems in a TTRPG.
So no exclusion in the first place, then.
I don't recall modules pointing out that certain characters are heterosexual either.
Possible. Unlikely.
I play with my kids and don't really want to be having to have those discussions during our game nights.
Don't treat gay people as some special thing that requires a discussion. Done.
I would rather keep sexual orientation out of the game as much as possible.
Really? Never had a married NPC? A nation with a king and queen?
Straight people have an orientation too, y'know.
Even though my wife plays D&D with us, she is much less likely to say, go see Lord of the Rings or similar movies. The setting just isn't as interesting to her.
The setting with a conspicuous absence of women?