It's not perfect yet, but I wanted to go ahead and get the shell up. I don't have my PHB on me so there's a few gaps that I'll have to fill in over the next day or two as I get time. Anyway, High Elf Rogue - works and lives in the outer ring under an alias as a craftsman using his Forger's Kit for a day job as a notary for a trading company investigating for forged documents and sealing legitimate contracts. In his off time, he works with the Thieves' Guild (if there is one), offering his skills as a forger or a thief to increase his wealth and/or hinder his company's rivals. I didn't want to type out a super thorough story since we're just playing for a week, but that should two avenues to plug into the adventure.
Daedarai Galascient
[SBLOCK=Picture]

[/SBLOCK]
[SBLOCK=Stat Block and Details]Height 5’10; Weight 130lbs; Hair: Dark Brown; Age 120;
Sex: Male Race: High Elf Class: Rogue Level:1
Alignment: Chaotic Neutral Size: Medium Type: Humanoid
Init +3; Passive Perception 13
Languages : Common, Elven, Thieves’ Cant
AC 14 (Leather [11] + Dex [3] HP 9
Saving Throw Proficiencies: Dex, Int
Speed 30 ft.
Proficiency Bonus: +2
Combat gear:
Leather Armor (AC 11+ 3 Dex)
Rapier (ATK: +3; Damage 1d8+3 Piercing)
Shortbow (ATK +3; Damage 1d6+3 Piercing/80/320)
Dagger (ATK +3; Damage 1d4+3 Piercing)
Abilities:
Str 8
Dex 17 (Racial)
Con 12
Int 14 (Racial)
Wis 8
Cha 14
Racial Traits:
Darkvision: 60 ft
Fey Ancestry: Advantage on saving throws against being charmed and magic cannot put you to sleep
Trance: Instead of sleep, trance for 4 hours = long rest
Cantrip: Prestidigitation
Profiency Skill: Perception
Profiency Weapon: Longsword, Shortsword, Short Bow, Long Bow
[/SBLOCK]
[SBLOCK=Background]
Background:
Charlatan
Skill Proficiencies: Deception, Sleight of Hand
Tool Proficiencies: Disguise Kit, Forger’s Kit
Equipment:
Feature: False Identity- Erevan Amastacia (used in business)
Personality Trait:
Bond:
Ideal:
Flaw:
[/SBLOCK]
[SBLOCK=Class Features]Class Features:
Expertise: Double proficiency bonus on Stealth and Thieves' Tools
Sneak Attack: Once per turn w/advantage, can deal +1d6 damage to one creature attacked by finesse or ranged weapon. Does not require advantage if another non-incapcitated enemy of target is within 5 ft of target and I do not have disadvantage
Proficiencies:
Armor: Light Armor
Weapons: Hand Crossbows, Rapiers, Simple Weapons, Short Swords, Long Swords
Tools: Thieves’ Tools
Saving throws: Dexterity, Intelligence
Proficient Skills from class: Persuasion, Acrobatics, Stealth, Sleight of Hand[/SBLOCK]
[SBLOCK=Skills and Feats]All Proficient Skills
+5 Acrobatics *
+7 Stealth (expertise) *
+5 Sleight of Hand *
+4 Investigation *
+3 Perception *
+4 Deception
+4 Persuasion
+7 Thieves’ Tools
+2 +stat Disguise Kit
+2 +stat Forger’s Kit
[/SBLOCK]
[SBLOCK=Magic]Cantrip: Prestidigitation [/SBLOCK]
[SBLOCK=Equipment][/SBLOCK]
[SBLOCK=Background] [/SBLOCK]