mellored
Legend
The main downside of THP, is that it doesn't stack. Though, on the flip side, you don't have to worry about letting people do it at-will.
Otherwise, pre-healing is generally better. Particularly if you can do it out of combat.
False life, which warlocks can cast at-will at 2nd level, gives 1d4+4 THP.
Inspiring leader give 4 to everyone in the party at level 1, scaling to 25 max. Though limited to 1/short rests.
So... IMO:
Inspiring word: As an action 1 ally gets 1d4 (scaling to 3d12) THP, each die has a minimum of your Cha modifier.
You can take this maneuver more then once, each time you can affect 1 additional ally.
Quick Inspiration: Prerequisite inspiring word.
You can use inspiring word as a bonus action instead of an action.
It does obsolete the feat, but that's fine. Wizards class is better then magic initiate.
Otherwise, pre-healing is generally better. Particularly if you can do it out of combat.
False life, which warlocks can cast at-will at 2nd level, gives 1d4+4 THP.
Inspiring leader give 4 to everyone in the party at level 1, scaling to 25 max. Though limited to 1/short rests.
So... IMO:
Inspiring word: As an action 1 ally gets 1d4 (scaling to 3d12) THP, each die has a minimum of your Cha modifier.
You can take this maneuver more then once, each time you can affect 1 additional ally.
Quick Inspiration: Prerequisite inspiring word.
You can use inspiring word as a bonus action instead of an action.
It does obsolete the feat, but that's fine. Wizards class is better then magic initiate.