I guess this is where I am getting stuck on this argument. The general position seems to be that somehow charisma based skills are not magic or special enough to be considered an exception in shaping character's emotions, but they are somehow more impactful than other skills, and therefore cannot follow the regular rules for skills. That doesn't make any sense to me. Either it has the same effect as magic or a class ability, and therefore would be something that I would consider to be a reasonable exception based on the effect, regardless of whether or not the source is technically magic. Or, it has the same level of impact as every other skill, with the check providing a basis to work from without absolutely forcing any particular result. I really don't get giving it the effect of magic, but because it's a non-magical source, it can't be used against the players since only magic can effect players that way. Isireth's examples, to me at least, seems to put these skills in a category all their own, creating a lot more work than simply accepting them as either similar to magic or similar to other skills, and simply using the appropriate usage and restrictions for which ever category is chosen. Trying to treat them as a little of both just seems weird to me; not bad, just weird.