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D&D 5E DMs, how are you managing the Lucky feat?

For me, have to take the extra step of asking the player whether he wants to use a luck point every time he rolls or I roll against him adds a completely unnecessary step that over the the course of an entire session or campain adds up to a lot of wasted time. Besides I've never noticed any imbalance in letting them roll after the the result has been announced.

All you have to do is pause slightly after the player announces their result but before you announce whether its a success or not, or the reverse if its your roll. Think of it like bluffing in Poker. The player may interpret your response that they missed and spend the luck point, or they might not. Allowing them to decide after you announce the result makes the ability too powerful. Thats not "Lucky" thats "Oracular". Or something.

I would only hint if its a life and death roll (like a mega-crit), as in "The Orc howls in triumph as it swings its greataxe towards your neck... <pause, meaningful look>"
 

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The only thing that bothers me with Lucky is how it interacts with Advantage and Disadvantage. If a character is attacking with disadvantage and the player spends a luck point, do they get to roll 1d20 and take the result in place of their disadvantaged roll, or do they have to roll 2d20, choose the lowest, and then compare that to the lowest of their original two rolls? And contrariwise, do they get to roll 1 die or two if they need to re-roll their Advantaged attack?
 

The only thing that bothers me with Lucky is how it interacts with Advantage and Disadvantage. If a character is attacking with disadvantage and the player spends a luck point, do they get to roll 1d20 and take the result in place of their disadvantaged roll, or do they have to roll 2d20, choose the lowest, and then compare that to the lowest of their original two rolls? And contrariwise, do they get to roll 1 die or two if they need to re-roll their Advantaged attack?

The way it is phrased I think it is you roll with disadvantage, roll twice and take the worse of the two, then expend your luck point and roll again, if this one is better you take it. The same with advantage.
 

The way it is phrased I think it is you roll with disadvantage, roll twice and take the worse of the two, then expend your luck point and roll again, if this one is better you take it. The same with advantage.

It's on page 173 of the PHB; 4th paragraph under the "Advantage and Disadvantage" heading. You reroll only 1 of the dice and you choose which one.
 

The feat says "Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20."

How are people reading that as being able to roll an extra die any time you want and then deciding after the roll whether to use a luck point? It says you have to spend the luck point to roll the extra die.

The sentence right after that says you can choose to spend the luck point (to roll the bonus die) "after rolling the die." It means the original die, not the one it just told you that you had to spend the luck point to even roll.
 

How do you define the "result" of the roll? My DM says if he rolls a crit, I can't make him reroll because a crit is an auto hit so i know the result. I would define the "result" as the damage or the action that happens after the pass or fail. Not the pass or fail.
 

good lord, do people really parse their games down to the exact moment when a DM says "hit" or "miss"?

I often am marking damage before a player call out lucky, no biggie. Basically as long as another creature hasn't taken a turn yet, it's all good.
 

At my table I ask "Does <insert attack roll result here> hit you?" The player says yes, no, or they choose to expend a luck point if they have the Lucky feat. Once I start rolling damage, the window of opportunity for "before the outcome is determined" part. If My monster crits, I still haven't rolled the damage yet, I just know that I will roll more dice, so you can still use a luck point if I haven't started rolling the damage dice.
[MENTION=6804167]Cujo1007[/MENTION], I believe that you are correct. If your DM continues to disagree with you, perhaps you might show him/her this topic.
 

Seems pretty clear to me. You roll 2d20 for important rolls, if one of them is low and one of them is high, spend a luck point. You can wait to see the rolls but you have to declare whether you're spending a luck point before the outcome is determined.
That's much stronger that what it says. You have to spend a luck point to roll that extra die.
 

When we started up a 5th ed game I pointed things to our old 1st ed GM that he might not like or think were overpowered. I flagged lucky and he decided it was not allowed.

I am about to run a game and have allowed it for now and will see what effect it has if anyone takes it.
 

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